On Step

For questions about using Classic.

Post » Wed Mar 31, 2010 8:02 pm

Quick question. Using this trigger on Custom Movement Behavior will allow collisions to work perfectly at super speed right?
B
2
S
2
G
4
Posts: 259
Reputation: 1,968

Post » Wed Mar 31, 2010 8:32 pm

That's the idea.
B
33
S
5
G
8
Posts: 1,210
Reputation: 7,046

Post » Wed Mar 31, 2010 8:34 pm

Use it like an always event like:
On step bounce against sprite.

Or use it to define how much movement there is. Like setting it up so that each step is x amount of pixels.
Image ImageImage
B
165
S
49
G
147
Posts: 8,047
Reputation: 96,586


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 1 guest