On Step

For questions about using Classic.

Post » Wed Mar 31, 2010 8:02 pm

Quick question. Using this trigger on Custom Movement Behavior will allow collisions to work perfectly at super speed right?
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Post » Wed Mar 31, 2010 8:32 pm

That's the idea.
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Post » Wed Mar 31, 2010 8:34 pm

Use it like an always event like:
On step bounce against sprite.

Or use it to define how much movement there is. Like setting it up so that each step is x amount of pixels.
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