"Onion skin effect"

New releases and general discussions.

Post » Wed Jan 21, 2009 9:07 am

What I basically mean, is a sprite leaving behind tinted "copies" of itself. It's a pretty damn cool effect. This vid is filled with this:

http://www.youtube.com/watch?v=QK93vRpN ... re=related

To do this in Construct now would require extra objects and events, but if it was added as an actual feature, users could easily set the effect to particular animations and with different settings for each one. From what I can see, there's three ways this can be applied:

1. The character leaves the copies behind as he/she moves, and they disappear.
2. The copies follow the character closely behind, and then rejoin up with him/her when the animation is finished.
3. It could also be used to created a copy larger than the character, as an "aura" of sorts, like how Omega Zero does it here, and Gouken does a variant of this in the earlier vid.

So, good idea, or no?
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Post » Wed Jan 21, 2009 11:09 am

Isn't it relatively easy just to do via spawning temporary sprites with a Fade behavior or something?
Scirra Founder
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Post » Wed Jan 21, 2009 12:45 pm

Okay, now that you mention it, and I tried it for myself... Good point. It would still be pretty neat, though.
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Post » Wed Jan 21, 2009 1:26 pm

I think stuff like that is probably too specific to be included as a feature
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Post » Wed Jan 21, 2009 4:55 pm

here are 2 demos, one with fade and one with plasma, that give this type of effect

http://willhostforfood.com/files3/70703 ... infade.cap

http://willhostforfood.com/files3/9516416/onionskin.cap
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Post » Wed Jan 21, 2009 10:27 pm

Very nice. And very concise.
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