[quote="newt":37qlolbd]You could do something based on nodes, or way points, like if another player gets to building A it sends an update. Then the individual clients could use some sort of interpolation using last know coords updated to the new one.[/quote:37qlolbd]
Yeah that's pretty much what I was thinking. Using nodes or target waypoints, and the players "AI" will move them to the next updated position. Sort of like a real-time game using turn based node updates.
[quote="Genesys":37qlolbd]So, if I shoot at a player, I'm not even sure I'm really hitting that player? And I also wouldn't be sure that a player is shooting at me? I think the HTML object can be used just for online card games, etc. Interpolation between the last known coords is way too inaccurate.[/quote:37qlolbd]
It's going to be a cooperative game, so shooting at other players will not be an issue.
@ Linkman: There was an alpha test of the online object that was being worked on in the chat room one night. It was never officially released but seems to work ok for a chat program.
[quote="Ashley":37qlolbd]You need a proper online object, it won't work via the HTML object. It's the wrong technology, it's based on clients making requests to servers, which then respond with a document. There's no way for the server to notify the client out of the blue. You might get a turn based game or something working but still - it's like using a SQL database for a todo list. Way too much technology involved, which is going to make it clumsy and slow.[/quote:37qlolbd]
So... you are saying it won't work at all? Or just not work very well?
Slow won't really matter... that's what the AI will be for. As long as the other players are kept relatively close to their intended position, and shoot when they are pressing the shoot key (specific number of rounds fired etc won't matter... it will be shooting until the clip is empty for all I care.) then it would be fine.
How slow are we talking here? Would updating the player location every 2-3 seconds be too much?