Online game

For questions about using Classic.

Post » Wed Jul 09, 2008 10:27 am

Ok I'm looking to make an online game. I've read posts about a plugin a while ago. But what are the plans on developing it?
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Post » Wed Jul 09, 2008 12:18 pm

There should be an online plugin by 1.0.
Scirra Founder
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Post » Wed Jul 09, 2008 12:24 pm

Ok thanks Ashley
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Post » Thu Jul 10, 2008 5:17 pm

I'm curious what types of online games we could make by version 1.0, but I'm sure the first feature we would be able to include in our games is an online scores table. Technically, you can already accomplish this.
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Post » Fri Jul 11, 2008 9:14 am

An online high score table would be done via HTTP, which is already implemented, unless you wanted the scores stored on a remote server.

One option people always seem to overlook is python.. it already has full socket capabilities with much better control and modularity than objects could offer.

</wishes people would use python>

;)
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Post » Fri Jul 11, 2008 3:11 pm

[quote="Rich":3el0wbp2]An online high score table would be done via HTTP, which is already implemented, unless you wanted the scores stored on a remote server.

One option people always seem to overlook is python.. it already has full socket capabilities with much better control and modularity than objects could offer.

</wishes people would use python>

;)[/quote:3el0wbp2]

i have yet to figure out how to integrate python code with construct events. i've tried using sockets in python and googled for examples and the such but is till couldn't get anything to work =/ ...
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Post » Fri Jul 11, 2008 3:42 pm

I would like to try and use python too, but I am not sure on the right way to do it.

Could some good kind person make a simple CAP with some python code added in it. To show the right way to do it. So I can see how python talks to Constuct.
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Post » Tue Jul 15, 2008 11:24 pm

Yes, I know how to use Python, too, but I don't know how to use it with Construct. Granted, I haven't even tried. :? Some direction would be helpful.
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