Online MP: TeleBlob, Latest Alpha Give it a test run!

Show us your works in progress and request feedback

Post » Fri Dec 05, 2014 11:34 am

Graphics Update
Youtube http://youtu.be/Yo-iDE6MTIo

Latest Alpha
. Win 32 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlob32.zip
. Win 64 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlob64.zip
. Osx 32 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlobOSX32.zip
. Osx 64 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlobOSX64.zip

Image
The new graphics give the game a much better look and feel.
Suggestions are still welcome, however im happy with the mayority of current look.

. Flight Time Above Ground is now shortened and it resets instantly when back on the ground
. Flight Time Under Ground is now longer
. Flight Path is now curved (this means that the speed of going up is increased over flight time, making it easier to reach platforms)
. Night & Day Cycle still active but default starts at night
. Basic Gun image integrated (will be loads of them, already have 100 in stock but adding them in batches over time)

Image

TeleBlob: basic details
Im happy to announce TeleBlob: Online Multiplayer !
As my first onine multiplayer game its going pretty well.
The multiplayer is fully functional.

Where am i going with Teleblob. (still in Alpha)
. Teamplay platform shooter.
. Earn for the team by mining resources.
. Team mining Vault (storing resources)
. Buy weapons: air drop above ground
. Kill or get killed
. Multiple game modes

New Alpha test later this week!
Last edited by Savvy001 on Tue Dec 23, 2014 10:18 pm, edited 5 times in total.
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Post » Sat Dec 06, 2014 4:59 pm

The Online Multiplayer Beta Test is Live Guys!
Feel free to jump in.
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Post » Sat Dec 06, 2014 7:18 pm

Downloading, nice work!
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Post » Sat Dec 06, 2014 7:33 pm

Graphics needs improvement, but it's in a good path.
Characters like this could fit great :
https://0.s3.envato.com/files/107709316 ... review.jpg
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Post » Sat Dec 06, 2014 7:36 pm

Indeed they would!
They look awesome.
I'l get working on that pretty soon.

Thank u @stctr
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Post » Sat Dec 06, 2014 7:44 pm

Savvy001 wrote:Indeed they would!
They look awesome.
I'l get working on that pretty soon.

Thank u @stctr


Also your background catches the eye, not good for long play hours, also the blocks for the platform could be replaced with something like this. https://0.s3.envato.com/files/110520205/590.jpg :D
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Post » Sat Dec 06, 2014 7:50 pm

@stctr
What do u mean with "catches the eye"?
Is there a specific item disturbing vision after a while?

U'r Right about the blocks.
Going to need something with more detail when the characters get an update.
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Post » Sun Dec 07, 2014 12:19 am

There are to much details in the background, the foreground is also to disturbing because the blur effect on it. I can be wrong, but sometimes i cannot follow the game because the blur effect just takes my eyes.
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Post » Sun Dec 07, 2014 1:06 am

@stctr
I understand :-)
The blur effects and details can be turned off ingame by pressing (G).
As soon as i update the graphics i'l tweek them a little down by default.
Distraction is not what i was going for.
So this is great user input for me.

Ps: im also in NL
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Post » Mon Dec 08, 2014 2:53 pm

Nice to know :)
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