[Online multiplayer question] Syncing Objects

Discussion and feedback on Construct 2

Post » Sun Oct 30, 2016 7:33 am

@Fervir - just out of curiosity, did you end up switching to photoncloud? I've got player syncing working pretty well with the multiplayer plugin... but now I'm wondering about projectiles, and a few guys have recommended it so far.
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Post » Mon Feb 06, 2017 2:12 pm

I have the same problem with Syncing Objects, and my objects spawning randomly. when I open new tab at the Peer side and stay to another tab for a while then back soon, all objects will be delayed from syncing. maybe somebody or Photon Mastering @ThePhotons can help me.
any kind of help will be appeciated.
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Post » Mon Feb 06, 2017 11:23 pm

yenleidong wrote:I have the same problem with Syncing Objects, and my objects spawning randomly. when I open new tab at the Peer side and stay to another tab for a while then back soon, all objects will be delayed from syncing. maybe somebody or Photon Mastering @ThePhotons can help me.
any kind of help will be appeciated.
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Known issue and it's all up to chromium at this point:
https://bugs.chromium.org/p/chromium/is ... ?id=676036
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Post » Tue Feb 07, 2017 2:27 am

even if Im using Photon?
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Post » Tue Feb 07, 2017 2:40 am

yenleidong wrote:even if Im using Photon?

I'm not 100% but I think this should affect all multiplayer services based on WebRTC.
If you read through the whole report you'll understand why it happens.

Also of you're in C2's preview mode, set "Pause on unfocus" to off.
It won't fix the mentioned issue above but that's generally a must, when working on multiplayer games.
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