@jayderyu @Velojet - Hey guys, I made a little game where you make an action (like 'move here') then the game plays out by itself for a while before pausing and asking for another input.
It is currently a single player game, but I designed it this way in case multiplayer did come along one day, to get some live-action happening without input lag being a problem (so say all players have 5 seconds to make a command then it plays out).
So I'm wondering if what you guys are doing could work like that, where the server determines the times to make moves as opposed to each individual player's game, and whether there are any special considerations I should allow for? For instance, I now have a boolean that says whether it's a friendly or enemy unit, would I be able to easily assign that boolean to a player or should I use IDs or...? And how easy would it be to save results, like kills and exp gains, for each player? (Currently I only want 2 players)
I'm not asking that you hurry along or do anything specifically to cater for my game, I'm just after some pointers on how I should be structuring things in case it does come about one day :)