Online plugin-Updates

New releases and general discussions.

Post » Wed Mar 11, 2009 12:17 pm

There is one more advantage to having a dedicated server.
If you were to make a plugin that the user could point anywhere, there is a possibility that it could be misused, even abused, and for an open source project, that is a big no no.

The question is, how to find a host, and how to make the plugin so it cant blow up the server.
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Post » Wed Mar 11, 2009 12:26 pm

Packet throttling mechanisms and fair use checking via an admin online interface would hopefully be enough to remove trouble.
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Post » Wed Mar 11, 2009 1:21 pm

[quote="newt":11mdevqu]There is one more advantage to having a dedicated server.
If you were to make a plugin that the user could point anywhere, there is a possibility that it could be misused, even abused, and for an open source project, that is a big no no.

The question is, how to find a host, and how to make the plugin so it cant blow up the server.[/quote:11mdevqu]

I can host but need to know if we need windows/linux server before doing anything.
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Post » Wed Mar 11, 2009 1:47 pm

That brings up another question.
How do you make a plug closed source?
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Post » Wed Mar 11, 2009 5:20 pm

[quote="Rich":2fgw2svy]I agree, a P2P plugin just won't cut it for alot of games.
[/quote:2fgw2svy]
i'm not saying p2p is always ideal, but it's certainly viable. most xbox 360 games use peer 2 peer for online play. i'd also be fine with a server/client model if players could easily host their own servers (like in many PC games). i just don't see a reason to require a dedicated server for services other than game server discovery/browsing.
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Post » Wed Mar 11, 2009 6:59 pm

[quote="dfyb":2h5mg1lu][quote="Rich":2h5mg1lu]I agree, a P2P plugin just won't cut it for alot of games.
[/quote:2h5mg1lu]
i'm not saying p2p is always ideal, but it's certainly viable. most xbox 360 games use peer 2 peer for online play. i'd also be fine with a server/client model if players could easily host their own servers (like in many PC games). i just don't see a reason to require a dedicated server for services other than game server discovery/browsing.[/quote:2h5mg1lu]
http://www.create-games.com/download.asp?id=6309
Found that on the daily click, too lazy to check how it works.
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Post » Wed Mar 11, 2009 7:05 pm

Personally, I'd be happy with just the ability to connect to the machines on my LAN, and the ability to connect directly to someone's IP, like Duke Nukem and many others games did back in the day.

Full online connection would obviously require a lot more thought and discussion.

I'd hate to see LAN and IP play delayed because of the work that was required to get full online play up and running.

Sponge.
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Post » Wed Mar 11, 2009 7:17 pm

Nowdays you can lan over internet with hamachi
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Post » Wed Mar 11, 2009 8:22 pm

ip connectivity is good, if thats what you mean by p2p?
theres nothing bad about it, and having a huge server is something very few people would have/know how to do. also not everyone needs a server, creating a 1v1 match finder is all youd need the server for, and ip uses one of the two participants as the host so why not?
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Post » Wed Mar 11, 2009 8:24 pm

[quote="Gullanian":13cpbvpa]Why are you talking about hosting a free server for the plugin to use and how much kbps/connections it will need? That will be very difficult to work in my opinion. Just takes 1 bad app to flood and bring the whole thing down. Plugging all the possible leaks and building in restrictions would take the same amount of time as actually building the object.

Why not just make a flexible plugin that you specify the server etc and that's all? Let the developers find their own servers. Running a free server for the community is going to be a real headache and an expense for someone that is probably long term unaffordable.

If there is a demand for a community server, let someone set it up on their own backs, they could even charge a small monthly service fee to its users. This sort of thing will come naturally when it becomes cost effective and there is enough demand for it.

So for now, it's probably best to focus on the object and not the attached services?[/quote:13cpbvpa]

so let people with 500 or more posts be the only ones who can use it 8)
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