Online/Networking?

New releases and general discussions.

Post » Tue Nov 13, 2007 5:07 am

What plans are there for Online/Networking functionality?

I am sure there are many things higher on the priority list at this time.

So perhaps with the release of the Plugin SDK, something could be done by a 3rd party.

Anyone feeling inspired out the :)
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Post » Tue Nov 13, 2007 12:57 pm

If nobody's made an online plugin by 1.0, I'll have a shot at doing one myself, but it might take a week or two off Construct.
Scirra Founder
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Post » Tue Nov 13, 2007 2:22 pm

The big problem with that other application, was that although making the client was great, creating the server was a problem. It was extremely unstable.

So what needs to happen is the ability to create a stable server and client from within Construct.

I look forward to what happens with the online solution for Construct :)
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Post » Tue Nov 13, 2007 8:57 pm

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Post » Wed Nov 14, 2007 4:36 am

Yes, Raknet has an excellent reputation, but I think the license for Raknet is a problem.
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Post » Wed Nov 14, 2007 11:55 am

Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about 50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?
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Post » Wed Nov 14, 2007 1:14 pm

[quote="Ashley":2woz0yyo]Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about 50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?[/quote:2woz0yyo]
Very interesting. Not sure what everyone else thinks, but in my opinion thats an excellent idea.
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Post » Wed Nov 14, 2007 2:25 pm

Well I personally would prefer a free object. Lots of people would not be able to afford to pay the license fee. Especially looking at the CT community (the most comparable product for an example).. most are teenagers. Teenagers can't afford very much. Just my thoughts
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Post » Wed Nov 14, 2007 2:27 pm

I am not a fan of the license issue with Raknet. Also Raknet is a UDP solution, which is a non-guaranteed protocol. I would be more in favor of using TCP (as it is guaranteed). Of course the plugin could have UDP also. However, I think TCP is a must.
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Post » Wed Nov 14, 2007 2:56 pm

I wouldn't mind paying 50 if i was selling my game as long as the object is worth it. I dont know what that Raknet would have over other UDP+TCP objects.

If this could be made asap, i would certainly concider porting my MMO over to contruct.
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