Online/Networking?

New releases and general discussions.

Post » Sun Dec 23, 2007 9:43 pm

Nice one guys!

:D

Update us whenever you can :)
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Post » Wed Dec 26, 2007 9:42 pm

This sound cool... I look forward to it...
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Post » Fri Jan 04, 2008 7:55 pm

Any update on this? I really want to try a beta ASAP.

:D
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Post » Fri Jan 04, 2008 9:35 pm

I'm curious too :?
Scirra Founder
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Post » Tue Jan 08, 2008 10:52 pm

If MK doesn't come back (:O) then you should seriously concider making an online plugin Ashley. I'm not JUST saying this because i need it, but I have seen on facepunch etc. that people say they wont use Construct until after it gets networking.

Although I think MK will come back.
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Post » Wed Jan 09, 2008 6:26 pm

[quote="alee":3u7qmv1j]If MK doesn't come back (:O) then you should seriously concider making an online plugin Ashley. I'm not JUST saying this because i need it, but I have seen on facepunch etc. that people say they wont use Construct until after it gets networking.

Although I think MK will come back.[/quote:3u7qmv1j]
I'm one of the Facepunchers who is going to use construct, and use it some more once the networking is done.

As one of my friends said to me on MSN:
"Mindless destruction is awesome. Mindless destruction with two players is even better."
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Post » Wed Jan 09, 2008 7:48 pm

If Mk doesn't come back by 1.0, at that point I'll start putting together some kind of networking plugin. Mind you, Python has sockets support and is coming next build.
Scirra Founder
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Post » Thu Jan 10, 2008 1:31 pm

[quote="Ashley":3rrnt3o2]If Mk doesn't come back by 1.0, at that point I'll start putting together some kind of networking plugin. Mind you, Python has sockets support and is coming next build.[/quote:3rrnt3o2]

Yeah but the reason we use this is for point and click, we don't want to have to learn python to do online...
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Post » Thu Jan 10, 2008 2:50 pm

[quote="liamdawe":3j2wu5ty][quote="Ashley":3j2wu5ty]If Mk doesn't come back by 1.0, at that point I'll start putting together some kind of networking plugin. Mind you, Python has sockets support and is coming next build.[/quote:3j2wu5ty]

Yeah but the reason we use this is for point and click, we don't want to have to learn python to do online...[/quote:3j2wu5ty]
Although if you learnt Python there is a lot of other things you could do with it. I couldn't tell you what ones those would be that are specific to games, since I've only seen Python used in one game for networking and only in applications outside of that. But it allows you a much more freeform development environment, less restrictions and the like on what you can do within one piece of code.
Just saying. :wink:
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Post » Thu Jan 10, 2008 3:30 pm

From what I've read of python sockets, it'd be much easier to do your net code in python than via an object. Stuff like reading data from sockets is much better in code.

I don't know how python is implemented in Construct but it should be possible for someone to write an easy to use socket class and then other users to put it in, so it'd be basically:

Online.Connect("ip", 100)

We'll see when it comes out.

Tim
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