Online/Networking?

New releases and general discussions.

Post » Sun Feb 03, 2008 1:28 am

I've finally got some free time to work on the plugin... Hope to fix that damn bug soon enough.
Stay tuned!
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Post » Sun Feb 03, 2008 12:08 pm

that's great can't wait !
As soon as the plugin is out Construct will be my only gamdev platform !
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Post » Tue Mar 18, 2008 10:40 pm

Any updates ? :)
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Post » Wed Mar 19, 2008 5:22 am

Sockets can be made in Python now, although a non-Python way would still be better.
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Post » Wed Mar 19, 2008 12:51 pm

I haven't heard from Mk in a while, so I'm guessing he's not finishing it... I'll try put together a plugin before 1.0.
Scirra Founder
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Post » Wed Mar 19, 2008 3:23 pm

I can try to help you ash, as much as I can with it!
Image Image
Scirra Founder
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Post » Mon Mar 24, 2008 11:27 pm

I'll use construct when i can use this object :)
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Post » Sun Sep 27, 2009 1:01 pm

[quote="Ashley, from a post in 2007":3j2dfz6u]Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about 50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?[/quote:3j2dfz6u]
I understand this is one hell of a gravedig, however, it has come to my attention that Raknet is now FREE for independent commercial use providing gross revenue does not exceed $250,000 (at which point you have to pay RakNet $5000 for a normal Commercial license it seems).

So, the barrier for small time indie devs is now gone. :D

Anyone here fluent enough with Visual C++ to turn this sucker into a plugin? Or do I have to start learning it myself (which would be like attempt 12 or so)?


EDIT: Link. http://www.jenkinssoftware.com/purchase.html
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Post » Sun Sep 27, 2009 10:45 pm

if that plugin was implemented, this place would get flooded.
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Post » Mon Sep 28, 2009 2:05 am

Basic Online TCP/IP functionality would be awesome, indeed. I'm sure we'd see tons of small competitive and cooperative side scrollers and stuff popping up.

Right now, if you're creating a multiplayer game you're pretty much forced to keep things to one screen, which is incredibly limiting. Can't wait to see what you guys have in mind for online gaming.
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