Online/Networking?

New releases and general discussions.

Post » Mon Sep 28, 2009 10:47 am

[quote="Glamthaus":z3024mfx][quote="Ashley, from a post in 2007":z3024mfx]Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about 50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?[/quote:z3024mfx]
I understand this is one hell of a gravedig, however, it has come to my attention that Raknet is now FREE for independent commercial use providing gross revenue does not exceed $250,000 (at which point you have to pay RakNet $5000 for a normal Commercial license it seems).

So, the barrier for small time indie devs is now gone. :D

Anyone here fluent enough with Visual C++ to turn this sucker into a plugin? Or do I have to start learning it myself (which would be like attempt 12 or so)?


EDIT: Link. http://www.jenkinssoftware.com/purchase.html[/quote:z3024mfx]

I think that sounds pretty terrible ($5000) if you actually do make something that makes money and still would prefer a free alternative... What if you managed to make something that some day reaches $250,000 and you've already invested some of that? Because of the slow and steady climb you're suddenly slapped with a $5000 price. The premise of that is much worse than paying $50 once at the start, I think.

Is there a way in Construct to do stuff like uploading scores to databases yet? If I'd need this plugin for that, it would be even more annoying with such a fee looming! :D
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Post » Mon Sep 28, 2009 11:00 am

well that 5k for 250k doesn't sound too bad. If you would get 250k for a game that you almost made free lets say for under 5k it shouldn't be too hard to give 5k as long as it works well :)
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Post » Mon Sep 28, 2009 12:04 pm

[quote="konjak":3fc2m72q]I think that sounds pretty terrible ($5000) if you actually do make something that makes money and still would prefer a free alternative... What if you managed to make something that some day reaches $250,000 and you've already invested some of that? Because of the slow and steady climb you're suddenly slapped with a $5000 price. The premise of that is much worse than paying $50 once at the start, I think.[/quote:3fc2m72q]
Yeah I see what you're saying. I guess it would depend on the person if they consider it acceptable to pay 2% of their product's revenue (5,000 out of 250,000) when/if they reach that point. In my own thinking this seems acceptable, providing it works as well as you need it to (and as far as I've been hearing in the indie circuit, RakNet is considered to be of the highest quality). Not everyone is going to see it that way, I admit.

Just so we're on the same page I'm not suggesting that a RakNet plugin would completely replace the need for a free (presumably lesser featured) alternative either. As you said, if you only want to use the networking features in a limited fashion, $5,000 is uh... pretty steep. Rich has been working on such a plugin for quite a while now though, so we'll be seeing that free alternative at some point at least.

In the mean time, we could have a powerful full-featured network plugin that is free for non-commercial use, and free for indie use up until your game has generated some significant revenue (again, $250,000). I'd prefer this over no network functionality at all.

[quote="konjak":3fc2m72q]Is there a way in Construct to do stuff like uploading scores to databases yet? If I'd need this plugin for that, it would be even more annoying with such a fee looming! :D[/quote:3fc2m72q]
The only method I'm aware of so far is using the HTTP object. Though admittedly I haven't personally used it as of yet, so I can't really comment on it's level of functionality.
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Post » Thu Oct 01, 2009 7:17 pm

Has anyone attempted to make a plugin for raknet? Would love to see this happen, if only as a possibility for indie use.
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Post » Thu Oct 01, 2009 7:48 pm

[quote="planerunner":1h0w81cs]if only as a possibility for indie use.[/quote:1h0w81cs]

Everytime you say "Indie" ,Donald Duck shoots a Penguin.
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Post » Fri Oct 02, 2009 4:27 pm

Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie, now i've satisfied my lust for blood!
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Post » Sat Oct 03, 2009 2:57 am

Donald is such a badass, and only he would turn a gun on a penguin and possibly club a seal.
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Post » Sun Oct 04, 2009 6:36 pm

Even if the $250,000 limit would affect some people, most of us would never have to care about it, so i think a Raknet plugin would be very usefull for most people.

[quote:w7ymt6t1]Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie,Indie, now i've satisfied my lust for blood![/quote:w7ymt6t1]

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Post » Mon Oct 05, 2009 12:09 pm

Attan's right in my opinion

OT
Nice pic :P :P :P
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Post » Mon Oct 05, 2009 4:42 pm

Rich was working on one... But we haven't heard anything from that in months..

I think MMF's OINC seems to have the right idea. He's coded it so it can talk to servers made not justin MMF - Somone has made a python server library, so people make their servers in python and the clients in MMF. This would be awesome with construct.

Also, i just found this-
http://pyraknet.slowchop.com/

It seems to be python librarys that use the raknet system... Interesting
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