OnLoadComplete doesn't get fired.

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Post » Mon Jun 02, 2014 10:10 pm

Hi .. i have a simple onLoad event that checks if the "gameIsLoaded" variable is set to 0 (not loaded) or 1 (loaded)..

if it's set to 0 (and it is, checked through the debug) .. It jumps over my "onLoadFailed" or "onLoadComplete" and goes to my next event! his this a bug or is there a "procedure" of orders to put these events?

thx

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Post » Mon Jun 02, 2014 10:16 pm

Those are Triggers, and do not process in sequence, only when they occur. Double check the manual on triggers. https://www.scirra.com/manual/75/how-events-work
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