only one 1.0

Show us your completed creations made in Construct 2

Post » Sat May 31, 2014 5:41 pm

Hi, I have finished making the game only one and needed some advice from those who want to improve you help me.
regards

http://gamejolt.com/games/action/only-one/12040/
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Post » Sat May 31, 2014 8:27 pm

I can't understand how to play this? Could you please explain?
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Post » Sat May 31, 2014 10:50 pm

[code][/code] @windwalker I think you're right, after many changes, had lost a little north. The goal is simple change color all the posts in each screen. When you get it go to next level. You start with three bombs, you can increase aid which appear in the form of lightning.☺
Last edited by omrpps on Wed Jun 04, 2014 8:18 am, edited 1 time in total.
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Post » Sun Jun 01, 2014 11:43 am

Mate sorry but it's not possible to understand and play it, for me at least. I can't find out how to control it, btw what are we controlling?
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Post » Sun Jun 01, 2014 2:23 pm

Okay i think i get the concept.

You start by being surrounded by darkness. The only visible thing is you, a glowing circle which is controlled with the arrow keys.

In the darkness you will be pursued by two things, one that will kill you when you make direct contact, and another which will flee if you get too close.

To protect yourself against those evil enemies, you have firebombs available. You start with 5 and use one by pressing "B"
You can get more firebombs by pickup "bronze lighting icons" which will spawn randomly in the level
You can also pickup "fire", an item that will spawn in the level and can be used repeatedly by pressing the x button. This item only works for a limited time and is recognised by it's "golden lighting icon"

There are two possible ways to gain points:
    - Touch the red trees that are scattered in the darkness.
    - Kill the fleeing ones.

You "complete" the level, when all trees has been turned black(which will happen when you touch them)
The game will afterward continue, by releasing a new wave of enemies and spawn more trees.

Feedback:
The control feels unresponsive, because of the player speed and the camera which focuses on the player at certain times. A power up in form of a mini-map, that will show you the position of the enemies and trees for a very limited time. More enemies and a shield for defense, against potential stronger or faster enemies. One last thing, when you enter the level, state "Wave 1" or similar to let the player know there's a goal of some sort.

My highscore: 360 :3
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Post » Mon Jun 02, 2014 8:40 am

I played a while.

Player controling is frustrating.

I didnt enjoye game... but it isnt bad.
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Post » Tue Jun 03, 2014 10:05 pm

Thank you very much for the comments, I see that I have gone through adversity, it becomes difficult to know the object of the game ... I think that I have solved, know when the new version is uploaded. I really thank you very much, this will improve among all sure.
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Post » Tue Jun 03, 2014 10:13 pm

CandyFace wrote:Okay i think i get the concept.

You start by being surrounded by darkness. The only visible thing is you, a glowing circle which is controlled with the arrow keys.

In the darkness you will be pursued by two things, one that will kill you when you make direct contact, and another which will flee if you get too close.

To protect yourself against those evil enemies, you have firebombs available. You start with 5 and use one by pressing "B"
You can get more firebombs by pickup "bronze lighting icons" which will spawn randomly in the level
You can also pickup "fire", an item that will spawn in the level and can be used repeatedly by pressing the x button. This item only works for a limited time and is recognised by it's "golden lighting icon"

There are two possible ways to gain points:
    - Touch the red trees that are scattered in the darkness.
    - Kill the fleeing ones.

You "complete" the level, when all trees has been turned black(which will happen when you touch them)
The game will afterward continue, by releasing a new wave of enemies and spawn more trees.

Feedback:
The control feels unresponsive, because of the player speed and the camera which focuses on the player at certain times. A power up in form of a mini-map, that will show you the position of the enemies and trees for a very limited time. More enemies and a shield for defense, against potential stronger or faster enemies. One last thing, when you enter the level, state "Wave 1" or similar to let the player know there's a goal of some sort.

My highscore: 360 :3


Thanks for the tips ... In the new version I left clearer objectives. I can not believe I forgot, end message level 😢 upload some improvements ... and you know I will. Thanks for the review work. Very good record How did you get it? How about player management? Thanks again.
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Post » Tue Jun 03, 2014 11:26 pm

@omrpps well for getting the score i just "touched" trees and killed small fleeing circles, used firebombs, fire and well... survived ^^
I'm not sure what you mean about player management, please elaborate?
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Post » Wed Jun 04, 2014 6:37 am

The player control should be a little softer, but other well, with use of shadows, ...
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