In my request thread for a specific shader (if you can write .fx shaders please take a look, lol viewtopic.php?f=3&t=5265
). Another user suggested meshes, I'd heard about them but hadn't actually used them or seen any documentation on them. Even found a tool hidden away that lets you edit them, which I didn't know existed.
Now while there's no way to create them automatically that's within my knowledge, thus rendering them impractical for my needs *cries*. I did realize something...
..It seems the majority of people wanting 3D in construct are ones wanting those 3D looking backgrounds for the bullet hell shoot-em-ups. Well how come your not using these meshes? They would work perfectly for those kinds of backgrounds required in those kinds of games. And by creating the artwork to be used on them in a pre-stretched way, you'd easily avoid distorted textures. The vertexes move X and Y and there's an impression of moving in the Z axis, so there would be nothing stopping you from making damn near anything in "3D" with them, and having your backgrounds look as 3D as you want them.
So yeah, I just wondered what I'm missing, cause they do seem perfect for that particular task, and anything more complex than those, could be pre-rendered and nobody is going to tell the difference really.
So yeah, made this thread cause maybe with getting a discussion going about it, we can learn more about them, they look very useful and I'm certainly curious why they've not been embraced by those wanting 3D added to construct.
Oh yeah and anyone who can write shaders, request thread n all that *smiles sweetly*