[Open Source] Destroyable Tiles

Show us your completed creations made in Construct 2

Post » Sun Jan 19, 2014 4:05 am

@Joannesalfa:

Hey, breakout! Neat. The bullet seems to be flying out into the abyss for me though (real slow on my netbook, have to move it over to the desktop)

BTW, thanks for starting this thread; your examples were a help these last couple days as I've been trying to learn my way around tilemaps.

Cheers, T
Don't lose your work. Backup your game with Dropbox.
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Post » Sun Jan 19, 2014 8:24 am

@TiAm the problem is about the collision it's using a point instead of polygon, I had no idea how to make workaround to snap the pixels so make sure to avoid skipping pixels at bullet speed.

Low velocity speed would work...
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