[Open Source]Isometric Engine.

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Post » Mon Feb 03, 2014 10:39 am

This is a isometric engine I've been working on. I'm gonna post the progress on the engine here. Maybe someone will find a better way to do what I did or find a completely new way to do what I did or even better, add new features. and thanks to AllanR for helping me out with the height problem I had.

IsoEngine

Press space to jump.
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Post » Mon Feb 03, 2014 11:34 am

Not sure what you would call that but its certainly not Isometric.
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Post » Mon Feb 03, 2014 5:55 pm

Nope, not isometric, but this makes me want isometric tilemap suport and Z sorting so much ~_~
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Post » Mon Feb 03, 2014 6:44 pm

nice little demo - agree not isometric as the view is straight on
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Post » Mon Feb 03, 2014 8:10 pm

It is isometric, it's isometric top-down view and thanks.. :)
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Post » Mon Feb 03, 2014 9:48 pm

[QUOTE=komalrajsingh] It is isometric, it's isometric top-down view and thanks.. :)[/QUOTE]

You can't just invent your own terminology. There is no such thing as top-down isometric. What you have created is a top-down view - nothing more. You have no Z projection for starters! Its a great little effect but its inaccurate to call your engine an Isometric Engine.

Below is a excerpt from Wikipedia..

The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection).

An isometric view of an object can be obtained by choosing the viewing direction in a way that the angles between the projection of the x, y, and z axes are all the same, or 120.cherbert2014-02-03 21:55:56
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Post » Mon Feb 03, 2014 10:02 pm

Great example, thanx!
It will be useful for one of my project. :)
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Post » Mon Feb 03, 2014 10:26 pm

Also, thanks for the example, totally gonna help me ;D
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Post » Tue Feb 04, 2014 4:24 am

@komalrajsingh, thanks for sharing your code. I like learning how others also organize their code. And, I'm sure I'll learn a little more about C2.
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Post » Tue Feb 04, 2014 12:13 pm

[QUOTE=cherbert]
You can't just invent your own terminology. [/QUOTE]


actually , he can :)


It might be a bit much to call it an actual isometric engine, but it has an isometric view, granted not the prettiest (thats just graphics), but he has isometric jumping down on objects with heights differences .... if that doesnt resemble isometric ... lol, then Im a frisbee ...

Isometric view does not mean it has to have actual isometric tiling.

General isometric approach is an angluar top down view with characters and objects having aproximately a 57 degrees offfset in a top down viewing angle.

A platform like game, without the platform behaviours .... is still a platform game, right ?



@komalrajsingh

Great job and nice of you to share :)
Who dares wins
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