optimal setting for retro pixel platformer?

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Post » Wed Jan 21, 2015 10:13 am

Hi all,
i know this has been many times discused, but since there are so much combinations i would like to know what is the best setting for a pixel game exported via cocoonjs. Should i use the integer scale? Is it supported in cocoonjs? I also want to be sure that when running on a iphone6, the characters are not too small. Basicaly that the size ratio is the same.
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