Optimize Physics Collisions

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Post » Sun Feb 23, 2014 3:37 pm

@xanxion

Just sent you a PM. Did you get it?
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Post » Sun Feb 23, 2014 3:39 pm

hmm weird, your optimization is not really working it looks like.
Did you just rearange your events?
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Post » Sun Feb 23, 2014 3:49 pm

@xanxion

Yeah, I moved all of the collision events to the top most level as per the instructions. I have noticed a slight drop in the poly checks, but I was getting better results it seems from having them at the bottom. I notice you're getting a lot higher collision checks though, which is surprising.
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Post » Mon Feb 24, 2014 1:33 pm

I do wonder if the collision checks aren't as important in the latest version, and if it's the poly checks we should be more concerned with.

It's just strange my game slows down when I get close to an edge or object.
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