[quote:1khzfdqi]Compression algorithms like .jpg or .png only apply to the size of the file on disk. Once they're in memory, regardless of if they are .jpg, .png, .gif, whatever, they all take up the same amount of space.[/quote:1khzfdqi]
didn't know that
But like deadeye said, it is the way it is and you just have to work around it.[/quote:1khzfdqi]
kind of strange though, I thought 2D games would require thousand times less resources than 3D games.
But I could swear Braid ate as much memory as say Oblivion.
hmm heres one more question I wanted to ask.
Instance's of sprite vs new sprite. is there big difference perfomancewise? I mean will image load twice in Vram both ways?
can you suggest any good articles about 2D game optimization, I read article on construct wiki, but I want to Learn how it all works in more detail.
thx for replies!