Orange 'N' Squares

Show us your completed creations made in Construct 2

Post » Sun Nov 20, 2011 12:38 am

Hello everyone, It took me a while to post because I've been busy updating the game I made using Construct2. The game is called "Orange 'N' Squares" Its about an Orange named Jojo who is on a never ending quest to collect the red squares!

The game is available at Kongregate.com. Its hard to find because of the many games that use oranges, so I'll provide a link:

Play Orange'N'Squares

Please tell me what you think of the game :-)TheOMP2011-11-20 00:54:13
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Post » Sun Nov 20, 2011 12:45 am

I think the url is not the correct one. And as you said, not easy to find on Kongregate.
Please edit it.

Check my signature, by the end of the document there are few posting tips concerning the use of the url tag. Hope it will help ;)
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Post » Sun Nov 20, 2011 12:55 am

Edited. Sorry for the trouble!
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Post » Sun Nov 20, 2011 1:31 am

It's not a trouble, it's just for you, so that ppl can test your game.

So, I tried it.
I'm a little puzzled. It's basicly just collecting random appearing squares, or I am missing something. I found the movement a bit troublesome at times. The jump sounds like I'm walking on invisible platforms at time.

I went up to level 2 (I guess, changing of scenery). 1000 points (I think) was a bit too long too obtain (considering you're basicly going through the screen to collect stuff without "opposition").

The graphics are cute (the squares and orange are quite expressive for their stylized appearance), the background/scenery of level2 is pretty nice too with little birds too.
It's exotic and it works.

I encountered a gameover, I'm not sure why, maybe make the win/death conditions more obvious.

Also instructions screen is pretty hard to read. Black on blue, my tired old eyes give me some hard time in this configuration.

At last the splash screen didn't seem to fit the kongregate's integration frame. I couldn't read the very bottom white line and the logo seemed to go too much to the right (esthetic trouble only, once pressed space it's better in configuration and game).

I don't mean to be harsh or rude, I'm just expressing my opinion about the game here. I know critics may be hard to hear sometimes.

Anyway, to me it's not a finished/polished game to be published. It's more like a good base of work you can come back to and improve as users will give feedback.
Keep it up.Kyatric2011-11-20 01:33:31
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Post » Sun Nov 20, 2011 2:34 am

[QUOTE=Kyatric] It's not a trouble, it's just for you, so that ppl can test your game.

So, I tried it.
I'm a little puzzled. It's basicly just collecting random appearing squares, or I am missing something. I found the movement a bit troublesome at times. The jump sounds like I'm walking on invisible platforms at time.

I went up to level 2 (I guess, changing of scenery). 1000 points (I think) was a bit too long too obtain (considering you're basicly going through the screen to collect stuff without "opposition").

The graphics are cute (the squares and orange are quite expressive for their stylized appearance), the background/scenery of level2 is pretty nice too with little birds too.
It's exotic and it works.

I encountered a gameover, I'm not sure why, maybe make the win/death conditions more obvious.

Also instructions screen is pretty hard to read. Black on blue, my tired old eyes give me some hard time in this configuration.

At last the splash screen didn't seem to fit the kongregate's integration frame. I couldn't read the very bottom white line and the logo seemed to go too much to the right (esthetic trouble only, once pressed space it's better in configuration and game).

I don't mean to be harsh or rude, I'm just expressing my opinion about the game here. I know critics may be hard to hear sometimes.

Anyway, to me it's not a finished/polished game to be published. It's more like a good base of work you can come back to and improve as users will give feedback.
Keep it up.[/QUOTE]

No this is great! Seriously! I've been looking for feedback other than "it sucks, fix it." Which I've been getting often. Now I'll know what to fix when I update it!

The game was an entry for a game jam in which I had 1 hour to create a game. The entry when it was finished was way more buggy than it is now. Thank you so much for giving me feed back because now I can make the game better to play :-). Hopefully I'll be able to implement these changes on Wednesday!
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Post » Mon Nov 21, 2011 6:35 pm

Hi,
1 hour is a record ! do you plan to upgrade the game ? ( enemies, background / foreground art, physics, etc ? ) well, keep up ! i think you can put a lot of cool ideas in it. i liked the random platforms.

by the way, im trying to upload my game to Kongregate, but it accepts only .swf or unity. How i publish my game ?
thanks,
regards




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Post » Tue Nov 22, 2011 5:19 pm

I just posted a Tutorial on That very subject :-). Head on over and read it :-D
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Post » Wed Nov 23, 2011 9:02 pm

Never ending game, how are you supposed to win?
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