Orbiting question. and helix spiral

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Post » Sun Jun 29, 2014 4:29 am

Not sure how to word this, so I'll leave this picture. Basically I'm trying to do this:

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This what I got. The ball just shoots off in a direction and doesn't seem to orbit around it's spawn point.
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Trying to do something like this for a helix spiral as well.
https://www.youtube.com/watch?v=k4pei3XK8cc
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Post » Sun Jun 29, 2014 6:01 am

Whats wrong with just using the Sign behavior?
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Post » Sun Jun 29, 2014 7:15 am

It works, but still need a constant sine/cos wave movement that won't ping pong. Still tring to figure out that issue with the orbiting rotation.
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Post » Sun Jun 29, 2014 8:20 am

Just had a thought.
How about doing it in Spriter?
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Post » Sun Jun 29, 2014 9:52 am

I just figured it out lol. Also, Spriter?
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Post » Sun Jun 29, 2014 10:52 am

Ok, maybe not. It might look pretty, but it would be hard to make it interactive.
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