Organizing objects in the object list and jumping

For questions about using Classic.

Post » Tue Jul 07, 2009 12:53 am

Is there a good way to do so? Can I group object together that have similar relations/purpose in the list or do I have to put them on separate layouts? If so, how do I move object sfrom one layout to another? Thanks
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Post » Tue Jul 07, 2009 2:09 am

In the projects tab on the right, right click the "Objects" folder and click "Add object folder". You can then drag the objects from the "Default" folder to your new one.
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Post » Tue Jul 07, 2009 4:08 am

if you mean the event editor objects list, then you can organize them by type.

click on the object, then there is a field called "category" in the properties bar. which allows you to group objects by named categories.
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Post » Tue Jul 07, 2009 4:57 am

My projects tab on the right doesn't have any folders, just the name of the application its layout sheet.

And when I click on an object in the objects list there is no "category" in the properties bar.

And I'm trying to get my character to jump, but it wouldn't. The lesson 2 on the platform school tutorial has jumping, but I can't figure out what he did to enable jumping. Where did he set jumping? because I can't find it in the event sheet.
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Post » Tue Jul 07, 2009 6:18 am

[quote="Davioware":3gs23a47]if you mean the event editor objects list, then you can organize them by type.

click on the object, then there is a field called "category" in the properties bar. which allows you to group objects by named categories.[/quote:3gs23a47]

This is for Construct v0.98.9. This is the old way.

[quote="linkman2004":3gs23a47]In the projects tab on the right, right click the "Objects" folder and click "Add object folder". You can then drag the objects from the "Default" folder to your new one.[/quote:3gs23a47]

This is for Construct v0.99.3. This is the new way.

[quote="ShadowCrossZero":3gs23a47]And I'm trying to get my character to jump, but it wouldn't. The lesson 2 on the platform school tutorial has jumping, but I can't figure out what he did to enable jumping. Where did he set jumping? because I can't find it in the event sheet.[/quote:3gs23a47]

You jump by pressing the jump key. It's built in to the Platform Behavior. Are you sure you assigned Platform Behavior to your sprite (in the Sprite Properties bar)? If so then check what your Jump key is set to by looking at the controls in Application Properties.
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Post » Tue Jul 07, 2009 6:45 am

My sprite has platform behavior, and the jump was set to the shift key. When I run the game and press shift, it doesn't move upward. I don't need it to be standing on something solid first do I? Will it move upward when gravity is zero?

And as for the objects, for some reason I can't find the categorize you're talking about. I downloaded the version that's in the Download section of this site, so it should be the 0.98 version.
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Post » Tue Jul 07, 2009 7:28 am

[quote="ShadowCrossZero":2tgo7r49]My sprite has platform behavior, and the jump was set to the shift key. When I run the game and press shift, it doesn't move upward. I don't need it to be standing on something solid first do I? Will it move upward when gravity is zero?[/quote:2tgo7r49]

Yes, the platforming object needs to be standing on something in order to jump. Unless you jump with an action.
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Post » Tue Jul 07, 2009 11:39 am

There's a newer version which is marked unstable in the Construct discussion forum. It has the organisation features you're looking for, but if you can do without them you'd do best to stick with the stable version for now.
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