Ori and the Blind Forest was a Construct Game

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Post » Tue May 05, 2015 5:04 pm

Read this article and was surprised to see they mentioned beginning development of Ori and the Blind Forest on Construct. Interesting article.

http://www.develop-online.net/interview ... st/0200653
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Post » Tue May 05, 2015 5:20 pm

hehe. First three sentences says it all xD
"We started the development on Ori back in early 2011. Back then, the very early prototype of Ori was actually developed in Construct with only two people working on it. But when it became clear that we wanted to go big and turn Ori into an actual fully produced game, Unity was the natural choice for our team. "
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Post » Fri May 08, 2015 8:20 am

Early 2011, I would guess they were using construct classic too.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Fri May 08, 2015 10:03 am

Ha! Well David Clark (programmer for Ori) was the other programmer for Construct Classic iirc, so it'd make sense for them to do some prototypes or whatever with it.
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Post » Fri May 08, 2015 12:27 pm

They made a smart decision by not staying with Construct.

"We were able to port the Construct prototype in just a week and Ori immediately felt at home there. We all went 'this already looks and plays so much better'."


Construct just got burned.
The moderators are corrupt and ban for no reason, especially that condescending neckbeard asshole Kyatric. The forums are filled with fanboys.
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Post » Fri May 08, 2015 2:25 pm

Nesteris wrote:Construct just got burned.

Not really. CC was very buggy. C2 is pretty stable and with my game I haven't encountered a single bug in months. Also, of course CC couldn't compare to Unity, it was an engine developed by a few students\first time engine developers in their spare time.
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Post » Fri May 08, 2015 2:33 pm

Well, soon we will be reading about @Excal and how he did the same. Moved away from construct 2 to unity.
Bold move, and the right move in this case
Zems Can't Wait ;)


@Nesteris,

You obviously not happy based on your last couple posts. They all have bugs ;) It is just a matter of how much you willing to endure. And what requirements you project needs.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Fri May 08, 2015 2:39 pm

"They made a smart decision by not staying with Construct."

And yet he's here complaining about it.
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Post » Fri May 08, 2015 3:08 pm

"And yet he's here complaining about it. "

I'm actually in the middle of moving to GameMaker Studio.
The moderators are corrupt and ban for no reason, especially that condescending neckbeard asshole Kyatric. The forums are filled with fanboys.
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Post » Fri May 08, 2015 3:16 pm

Nesteris wrote:I'm actually in the middle of moving to GameMaker Studio.


Unity or Unreal if you willing to learn GM Language - lol.
Seriously GM has its own fair share of issues. Spend some time and learn C# or C++, and move to unity or unreal.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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