Ori and the Blind Forest was a Construct Game

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Post » Fri May 08, 2015 3:49 pm

DUTOIT wrote:
Nesteris wrote:I'm actually in the middle of moving to GameMaker Studio.


Unity or Unreal if you willing to learn GM Language - lol.
Seriously GM has its own fair share of issues. Spend some time and learn C# or C++, and move to unity or unreal.


You're forgetting that some people don't have years to learn C++ or C#.
GML supposedly takes about a month to master and is a lot easier to use, not to mention I'm focusing on 2D only so it's better suited for me.

Also Unity costs a metric ton and UE takes 5% forever.
The moderators are corrupt and ban for no reason, especially that condescending neckbeard asshole Kyatric. The forums are filled with fanboys.
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Post » Fri May 08, 2015 9:25 pm

Nesteris wrote:
DUTOIT wrote:
Nesteris wrote:I'm actually in the middle of moving to GameMaker Studio.


Unity or Unreal if you willing to learn GM Language - lol.
Seriously GM has its own fair share of issues. Spend some time and learn C# or C++, and move to unity or unreal.


You're forgetting that some people don't have years to learn C++ or C#.
GML supposedly takes about a month to master and is a lot easier to use, not to mention I'm focusing on 2D only so it's better suited for me.

Also Unity costs a metric ton and UE takes 5% forever.


C++ takes 60 hours to learn. Takes 10000 hours to be proficient.

Trust me, it takes 10000 hours to be proficient with gm too. Took me 10000 hours to be proficient with C2 and anything else I want to master. Learning the basics is quick, mastery comes with time.
As for cost, unity is free and royalty free as of recently. You get a fully functional software that allows you to develop freely for years before you have to sell your game.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Fri May 08, 2015 9:59 pm

DUTOIT wrote:C++ takes 60 hours to learn. Takes 10000 hours to be proficient.

Trust me, it takes 10000 hours to be proficient with gm too. Took me 10000 hours to be proficient with C2 and anything else I want to master. Learning the basics is quick, mastery comes with time.
As for cost, unity is free and royalty free as of recently. You get a fully functional software that allows you to develop freely for years before you have to sell your game.


GML is very lenient about how you write it and it's UI is simple enough for me. And it's easier for me to find tutorials and examples of GML than C# for Unity (it uses C#, not C++), since all I can find for Unity are just tutorials on how to make platformer X or Y so I end up making the video's game with no use for anything else.

All in all, GMS and GML is easier and faster for me to pick up than Unity and C#. It's just more assessable for programming noobs like myself.
The moderators are corrupt and ban for no reason, especially that condescending neckbeard asshole Kyatric. The forums are filled with fanboys.
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