Other IOS Exporters?

Discussion and feedback on Construct 2

Post » Fri Oct 03, 2014 12:28 pm

@r2cvv

You can solve your problem by your self.

After backup capx.

You can check which plugin cause the error by removing plugin one by one.

Thanks
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Fri Oct 03, 2014 12:40 pm

Phonegap works fine. I had an audio bug the other day. Somehow one of my audio files was corrupted. Preloading or playing that sound let the app crash. Due to I was preloading all sounds on start it always crashed right away. I was not able to use the debugger but I figured it out by taking out plugin by plugin and then audio file by audio file.

Maybe you have the same problem. To not loose all your settings you could set "preload all sounds on start" to off and load a a layout that doesn't interact with music on start.

In general, you should describe the crash better and even if you don't want to share capx you could tell us your plugins, settings and sizes.

Regarding CCJS exporter: You should drop that. It has been deprecated for a reason. Try PhoneGap (or Ejacta). :-)
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Post » Sat Oct 04, 2014 3:49 pm

I am using clay.io as a third-party plugin.@MACPK I was able to run it but I think my data starts to get overloaded and crashes.
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Post » Sat Oct 04, 2014 4:41 pm

I'm wondering if now that webview or how the new thing is called is accelerated and has webgl, if if not more simple to create an xcode project with a webview, a sort of your own wrapper if you want but with a real browser. From what I see it's also easy to hookup this with all the other tech (gamecenter, etc) to javascript....mmmm time to investigate
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Post » Sat Oct 04, 2014 5:23 pm

I find ejecta to be quite good but there are limitations. Copy the capx game to a new folder and remove any large assets before exporting to see if will run. you will have to do a bit of trial and error to see what is causing the error.
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