Our Darker Purpose has launched on Steam!

Show us your completed creations made in Construct 2

Post » Thu Jan 30, 2014 12:48 am

Well the company got my sale :)

Love the fact the game is done in C2. Good job AG
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Post » Thu Jan 30, 2014 2:20 am

Thanks for the support guys! We're super excited to be on Steam!

(Fingers crossed that @Ashley will add a Steamworks plugin in the near future as we're getting a lot of feedback about the lack of Steam achievements even though we have non-Steam achievements in the game)
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Post » Thu Jan 30, 2014 2:54 am

Congrats! Love the art style and concept.
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Post » Thu Jan 30, 2014 3:31 am

Excellent work! Buying it now :)
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Post » Thu Jan 30, 2014 6:12 pm

it would be great to hear your experience with the Steam publishing process and what kind of feedback you've been getting from users trying to launch a node-webkit based game from Steam (anyone having compatibility problems or anything?)
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Post » Thu Jan 30, 2014 9:11 pm

We've run into a few issues with Windows 8 not working consistently and haven't really been able to remedy the issue. Similarly Linux and Mac exports have not worked smoothly for us (plus there's the huge red flag of having all the assets/files unzippable and easily edited)

The Steam publishing process has been fairly straightforward though since we haven't been able to do any Steamworks integration. Waiting to hear back from Ashley still.
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Post » Thu Jan 30, 2014 9:17 pm

I was able to play on my Win 8 machine for a bit yesterday without any noticeable issues if that helps.
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Post » Thu Jan 30, 2014 9:23 pm

Thanks clrammer. Yea, it's been really inconsistent with when it works and when it doesn't work (e.g., it worked on all three Win8 machines we tested personally) so it's hard to troubleshoot when it only fails for someone else.
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Post » Mon Feb 03, 2014 6:48 pm

Has being on the short-list of specials over the weekend increased your volume at all? (if you prefer not to divulge I understand)
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Post » Tue Feb 04, 2014 4:30 pm

In general our sales curves have reflected those of other games we've seen (e.g. the charts on Pixel Prospector). I'm sure front page and the launch discount have helped sales. :)
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