Our Darker Purpose has launched on Steam!

Show us your completed creations made in Construct 2

Post » Tue Feb 04, 2014 4:30 pm

In general our sales curves have reflected those of other games we've seen (e.g. the charts on Pixel Prospector). I'm sure front page and the launch discount have helped sales. :)
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Post » Tue Feb 04, 2014 4:41 pm

@AvidlyWildGames
I noticed there a long day for the game to load. For me it's about 1 to 2 minutes. I heard others around 5.

During play I get an occasional Garbage Collection pause or at least that what it feels like.

The game is sooooo freaking hard.

If I may make one suggestion. I know that the period classes system is the only persistent element. But it would be great if leveling did offer a small persistent bonus too. But that's just me. Leveling feels of very little worth when there are some fab champion items.

Otherwise great game, well made. I'm glad to see such a well done game in C2. Gives more weight when talking to people that C2 is a good choice for 2D games :) you all rock at AWG
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Post » Wed Feb 05, 2014 3:12 am

Thanks for the great suggestions.

I think part of the startup load time is because it is loading every single image in the game once on a load layout (only way we could figure out how to load objects by name later since C2 doesn't seem to support it by default). Definitely open to alternatives. :) We are looking at how difficult it would be embed every single room as code within the game rather than as txt files.. but that's a pretty monstrous task with over 600 rooms. However, we obviously can't have people taking 5 minutes to open our game..

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Post » Wed Feb 05, 2014 3:13 am

Oh also, FYI we can't respond to direct messages since we don't have enough rep.. lol. Sorry!
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Post » Wed Feb 05, 2014 4:41 am

It's really cool to see such a nice project being made in Construct 2! I will buy it and play it soon :)
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Post » Fri Feb 21, 2014 6:50 am

Well done AvidlyWildGames, I was getting worried that I would run into some issue that I couldn't integrate the Steam API with our Node-Webkit EXE's, or that there might be other issues with getting our games on Steam. So thank you for paving the road!!

Out of respect I would like to buy your new game, but i'm bogged down with alot of work and i'm not sure if I have any time to play it at this stage..

Thanks again for the good news, I wish you prosperity and continued success with all your games!
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Post » Sat Mar 01, 2014 12:29 pm

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Post » Sat Mar 01, 2014 7:14 pm

congrats on a well-made game
Phase 1: Collect Underpants.
Phase 2: ????
Phase 3: Profit!
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Post » Sat Mar 01, 2014 9:51 pm

I'm definitely going to check this out
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Post » Thu Mar 27, 2014 7:02 am

Hi, I was just curious as I have my own game on greenlight, how easy or hard it was to integrate the base game without any steamworks extras into the steamworks overlay to sell the game on steam. Is it something where i will need knowledge on a different coding language etc to do it, if my only current experience is with C2?
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