Our first Android game!

Show us your completed creations made in Construct 2

Post » Sat Dec 08, 2012 1:21 pm

i've downloaded and played) funny))but its freezing often...in any case, congratulations!
B
6
S
3
G
2
Posts: 1
Reputation: 1,988

Post » Sat Dec 08, 2012 5:25 pm

Can you tell me the model of your device?. thanks.
B
11
S
1
G
2
Posts: 57
Reputation: 1,690

Post » Sat Dec 08, 2012 8:46 pm

i tried it today ...

really fun to play

i run it on a samsung galaxy tab 2


it runs smooth ..;


B
30
S
6
G
4
Posts: 108
Reputation: 5,602

Post » Mon Dec 10, 2012 12:59 am

Great!, yeah it kind of works great on 720p hd devices like galaxy tab, SII, SIII and others of the kind. The problem I had is that CocoonJS does n t allow us to edit the manifest yet so we cant limit the availability of the game to a certain type of devices. It all runs in Auto pilot. Also, you cant edit the permissions that the game asks from users, forcing you to rate the game "mature". Which is kind of a problem for a casual game.

Thanks for the comment. Im glad you liked it!
B
11
S
1
G
2
Posts: 57
Reputation: 1,690

Post » Mon Dec 10, 2012 12:59 am

Plese Rate us!
B
11
S
1
G
2
Posts: 57
Reputation: 1,690

Post » Fri Dec 14, 2012 5:14 pm

Hello ,

@3division can you tell me please how you made the multi-full-screen for all android devices.... im doing the same job as you (a game comiled with cocoonjs) but i have problems of scale ... (im using scal fullscreen)
B
17
S
3
G
3
Posts: 86
Reputation: 2,795

Post » Fri Dec 14, 2012 11:35 pm

I like the game. what a pity that I have android, but I downloaded
B
14
S
4
G
4
Posts: 40
Reputation: 4,548

Post » Fri Dec 21, 2012 4:59 pm

@supermobi.

In construct you can use latter-box scale or integer scale they both work, but apparently get overwritten by CocoonJS cloud compilation system. When you set the specs of your project set it as "scale to Fill". And if you work in an average screen proportion it will automatically fit all those screens. I also put a security black bar of 50 pixels all around 800x480 construct canvas. This prevents minor pixel differences between screens.
Best luck!
B
11
S
1
G
2
Posts: 57
Reputation: 1,690

Post » Sat Dec 22, 2012 11:37 am

Play now!
B
11
S
4
G
3
Posts: 120
Reputation: 4,058

Post » Mon Dec 24, 2012 6:26 am

Well Publishing in Android using Construct2 is the worst possible combination for publishing a game.

I tried published and failed altogether.

COnstruct is the best tool to design html5 games not for platforms like phones.
B
6
S
1
Posts: 9
Reputation: 750

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 8 guests