Out of curiosity - How many layers do you use?

Discussion and feedback on Construct 2

Post » Tue Jul 31, 2012 11:12 pm

Just wondering, for my current game I'm sitting at about 10 layers. Do you find yourself using a bunch, or trying to limit it?
B
16
S
3
G
5
Posts: 43
Reputation: 3,880

Post » Tue Jul 31, 2012 11:19 pm

if i'm using the paid version ill use 10 and i think ill use more ^^ . they really gives good effects on the games
B
48
S
15
G
6
Posts: 795
Reputation: 12,035

Post » Wed Aug 01, 2012 1:11 pm

I usually use something like Ground, Entities, Effects, Sky/Atmosphere, HUD; plus another one or two miscellaneous ones if necessary.
B
9
S
2
G
3
Posts: 75
Reputation: 1,964

Post » Wed Aug 01, 2012 2:39 pm

I'm using about 7, but I think I will increase it.
B
22
S
7
G
3
Posts: 189
Reputation: 4,270

Post » Thu Aug 02, 2012 4:05 am

I'm using 4 layers at the moment. "hud and effects", main, bg1 and bg2. I want to keep it like that, I don't see why someone would need more than 4 layers.
B
106
S
35
G
37
Posts: 798
Reputation: 25,215

Post » Thu Aug 02, 2012 4:29 am

I'm using the paid version, but for my current project I still only need 4 at most.

When I get around to making a platformer, I'll definitely make use of more though.

This is pretty case by case :/
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Thu Aug 02, 2012 6:30 am

I usually keep about 3 or 4 layers, but that's because my objects usually don't need to have such a precise order. Everything being kept in the same 1-2 layers is usually fine, with most background elements staying in order on the bottom layer.

Also, z-order can be used the same way as layer management.
B
19
S
5
G
1
Posts: 104
Reputation: 2,920

Post » Thu Aug 02, 2012 7:55 am

Thats through, you can just use z-order to manage what should be on top of what. Layers are more for when you want to scroll at different speeds.
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Thu Aug 02, 2012 12:15 pm

I'm currently with 6

Fade - for scene transitions
Dialogs - for alerts, menus and stuff like that.
FG1 - foreground layer 1
Content - the actual game layer
BG1 - background layer 1
BG2 - background layer 1
B
107
S
40
G
10
Posts: 456
Reputation: 13,202

Post » Thu Aug 02, 2012 1:35 pm

Ive started using one for each type of object, just unlocking them when I need to select them.
It keeps things very orderly, I can have a clear visualization of the Z position of each layer and I dont misclick anything.
The only thing that I miss are layer groups.sheepy2012-08-02 13:36:47
B
38
S
8
G
3
Posts: 438
Reputation: 6,869

Next

Return to Construct 2 General

Who is online

Users browsing this forum: armaldio, bilgekaan, Clintonpacheco, Davioware, saiyadjin, Yahoo [Bot] and 2 guests