Out of curiosity - How many layers do you use?

Discussion and feedback on Construct 2

Post » Thu Aug 02, 2012 1:35 pm

Ive started using one for each type of object, just unlocking them when I need to select them.
It keeps things very orderly, I can have a clear visualization of the Z position of each layer and I dont misclick anything.
The only thing that I miss are layer groups.sheepy2012-08-02 13:36:47
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Post » Thu Aug 02, 2012 2:54 pm

In my platformer I'm using a bg layer, stage scenery layer, collision layer, object/MOB layer, sometimes an fg layer, a pause menu layer, a HUD layer, and a fade layer. So mostly 7-8 layers, depending on the level.
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Post » Thu Aug 02, 2012 5:02 pm

I will end up using around 15+ per level. Lots of parallaxing BGs and multiple enemy types with different weapons.
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Post » Thu Aug 02, 2012 5:43 pm

I usually get it right with 3-4 layers. But the possibility that I could use as many as I want is a good feeling
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Post » Fri Aug 03, 2012 4:21 am

In Froghead I am using 31 layers, I really love C2 :)
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Post » Fri Aug 03, 2012 4:51 am

Uhhhhhhh... I didn't realize how many until I just counted. 31.

I try to keep things really organized, plus I use a lot of parallax effects and some lighting stuff that all need a couple of layers each.
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Post » Fri Aug 03, 2012 10:02 am

the people who use more than 7 they know how to use construct2...
because who will do 4 layers while the free version support that? the layers that should be in all games it :
layer1 = background
layer2 = slow motion of cloud , stars,...
layer3 = faster motion of some ground , some cloud...
layer4 = effect behind main game
layer5 = the main game
layer6 = effect front of main game
layer7 = the hidden stuffs to hide the player on it while on the game like entering a house.
layer8 = a front (background i don't know what they call) but sometimes you can see it a blurry tree or rocks stuffs like that..
layer9 = HUD
layer10 = fade screen or loading between layouts
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