Out There Somewhere

Post your Construct-made creations!

Post » Sat Apr 09, 2011 4:55 am

Hey here I am again with another project! Talbot's Odyssey is going to be remade in C++ so, I'm starting a new, simpler project. Probably I'll try to fund it with a ridiculously low 8 bit funding project :)



It was called Dark Citatel but I think that Out There Somewhere fits better with the main idea. I still don't have an open beta version, everything is to crappy to share now, but as soon as a I got something I'll post here.

The game is a simple platformer and you play as an astronaut, forced to land in a strange alien planet. Low on fuel you need to find someway to survive, maybe stealing an alien power core, collecting abandoned ones or even staying in the planet working forever in the mines. There will be 5 endings in total.

Also there will be some equipment to help him survive on this planet, more notably, a teleport-gun, it teleports you where you point it (something like a portal gun maybe).
Probably in a week I'll post a small beta version.
For now, here are some screenshots :D






General Artwork:





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Post » Sat Apr 09, 2011 5:42 am

Artwork looks awesome.
I'm sensing a bit of a Pikmin influence, no?
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Post » Sat Apr 09, 2011 5:52 am

Very nice! Can't wait to play it. :)
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Post » Sat Apr 09, 2011 6:18 am

Cool artwork, same as Talbot, I like youre style and can't w8 to play youre demo.
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Post » Sat Apr 09, 2011 6:19 am

I really like how it looks! Very clean and detailed pixel work. I would hope for maybe some better end tiles (or whatever) for some of the edges, but it's still very cool looking!
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Post » Sat Apr 09, 2011 9:10 am

Good work, I like the artworks ;-). It looks really nice !
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Post » Sat Apr 09, 2011 9:29 am

Thanks a lot for the support! I just finished a teaser trailer, here it is: http://youtu.be/xuD-lNCgxbg
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Post » Sat Apr 09, 2011 10:08 am

Very nice. Cool video. Looking forward to trying this baby out.

:)
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Post » Sat Apr 09, 2011 10:13 am

Wow, looks amazing! Dig the artwork and looks fun to play. Good work!
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Post » Sat Apr 09, 2011 10:45 am

damn thats some awesome style but why everyone making 8bit style games on construct?
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