Out There Somewhere

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  • Hey here I am again with another project! Talbot's Odyssey is going to be remade in C++ so, I'm starting a new, simpler project. Probably I'll try to fund it with a ridiculously low 8 bit funding project

    <img src="http://img.photobucket.com/albums/v112/saintjust/title2xh.png">

    It was called Dark Citatel but I think that Out There Somewhere fits better with the main idea. I still don't have an open beta version, everything is to crappy to share now, but as soon as a I got something I'll post here.

    The game is a simple platformer and you play as an astronaut, forced to land in a strange alien planet. Low on fuel you need to find someway to survive, maybe stealing an alien power core, collecting abandoned ones or even staying in the planet working forever in the mines. There will be 5 endings in total.

    Also there will be some equipment to help him survive on this planet, more notably, a teleport-gun, it teleports you where you point it (something like a portal gun maybe).

    Probably in a week I'll post a small beta version.

    For now, here are some screenshots

    <img src="http://img.photobucket.com/albums/v112/saintjust/screenshot1z.jpg">

    <img src="http://img.photobucket.com/albums/v112/saintjust/screenshot5vb.jpg">

    <img src="http://img.photobucket.com/albums/v112/saintjust/screenshot2x.jpg">

    <img src="http://img.photobucket.com/albums/v112/saintjust/screenshot3bc.jpg">

    <img src="http://img.photobucket.com/albums/v112/saintjust/screenshot4qwj.jpg">

    General Artwork:

    <img src="http://img.photobucket.com/albums/v112/saintjust/spacemanp.jpg">

    <img src="http://img.photobucket.com/albums/v112/saintjust/alienp.jpg">

    <img src="http://img.photobucket.com/albums/v112/saintjust/evilcreatures.jpg">

    <img src="http://i323.photobucket.com/albums/nn453/amorabettany/bomb_sentinel-1.gif">

    <img src="http://i323.photobucket.com/albums/nn453/amorabettany/dark_bat-1.gif"><img src="http://i323.photobucket.com/albums/nn453/amorabettany/alien_stand.gif">

    <img src="http://i323.photobucket.com/albums/nn453/amorabettany/shoot.gif"><img src="http://i323.photobucket.com/albums/nn453/amorabettany/walk.gif">

  • Artwork looks awesome.

    I'm sensing a bit of a Pikmin influence, no?

  • Very nice! Can't wait to play it.

  • Cool artwork, same as Talbot, I like youre style and can't w8 to play youre demo.

  • I really like how it looks! Very clean and detailed pixel work. I would hope for maybe some better end tiles (or whatever) for some of the edges, but it's still very cool looking!

  • Good work, I like the artworks . It looks really nice !

  • Thanks a lot for the support! I just finished a teaser trailer, here it is: http://youtu.be/xuD-lNCgxbg

  • Very nice. Cool video. Looking forward to trying this baby out.

  • Wow, looks amazing! Dig the artwork and looks fun to play. Good work!

  • damn thats some awesome style but why everyone making 8bit style games on construct?

  • damn thats some awesome style but why everyone making 8bit style games on construct?

    It's a pretty large trend everywhere, it seems. I'm not making one and there are some who aren't, but a lot of people like it now.

  • damn thats some awesome style but why everyone making 8bit style games on construct?

    You answered your own question there... because they're awesome.

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  • My theory about people wanting to make 8bit games is that most people around here grew up playing them-- and so now that we are old and capable enough to make our own games, those are the kinds we want to make --

    also, I can assure its not because its easier either-- in my opinion pixel art is harder than normal drawing any day!

    and awesome that is an awesome title by the way

  • Pixel art is less forgiving so it is indeed harder to pull off correctly. Some amazing stuff come from this here Engine, good developers are good. Keep it up, I wub oldschool/new games

  • it's easier, it has nothing to do with nostalgia, it's also easier to make something look realistic. braid for all its qualities looks like crap to me. the art is nicely "rendered" but looks terrible. everything looks stuck to the screen surface and has a generally "ugh that doesn't look right" feel, HD 2d stuff hits an artistic uncanny valley somehow. pixel art leaves a lot to the imagination, and a bunch of pixels can represent something very complex that our mind fills in, two dots are eyes rather than realistic eyes being eyes, and if they're drawn wrong being the eyes of a drunkard. It really doesn't change much to have pixel vs real. another world did a great job feeling real with relatively simple gfx, small changes= big differences. it's the same reason we see a lot of animated movies or cartoons or anime simplifying the way characters and forms look. sure it could be realistic looking, but then it would be way harder to make everything look right, and it would also be harder to relate the characters to someone familiar or ourselves rather than to what they physically look like.

    btw this looks great, somehow reminds me of lyle in cube sector even though the games look completely different and have different gameplay.

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