[quote="QuaziGNRLnose":1fjglgj2]it's easier, it has nothing to do with nostalgia, it's also easier to make something look realistic. braid for all its qualities looks like crap to me. the art is nicely "rendered" but looks terrible. everything looks stuck to the screen surface and has a generally "ugh that doesn't look right" feel, HD 2d stuff hits an artistic uncanny valley somehow. pixel art leaves a lot to the imagination, and a bunch of pixels can represent something very complex that our mind fills in, two dots are eyes rather than realistic eyes being eyes, and if they're drawn wrong being the eyes of a drunkard. It really doesn't change much to have pixel vs real. another world did a great job feeling real with relatively simple gfx, small changes= big differences. it's the same reason we see a lot of animated movies or cartoons or anime simplifying the way characters and forms look. sure it could be realistic looking, but then it would be way harder to make everything look right, and it would also be harder to relate the characters to someone familiar or ourselves rather than to what they physically look like.
btw this looks great, somehow reminds me of lyle in cube sector even though the games look completely different and have different gameplay.[/quote:1fjglgj2]
I've discussed this something similar with guys on the development for Natural Selection 2
, which is a lot more detailed then it's predecessors (a mod on goldSRC, the 1998 HL engine)
The old maps seem to feel more alive and awe inspiring somehow, even though they have a LOT less detail. It just feels like there is more to them, mainly because of this subconscious thing we humans do by filling in the blanks. Makes it feel more alive I guess.
The new maps are highly polished and detailed maps, perhaps it results into too much visual clutter to get this "filling in of the blanks" thing we seem to do. Which does trigger that epic feeling you get when walking trough older maps. We humans are weird
Designing something with a minimalistic approach seems to be a good basis for a maximum end result.