Outcry, a NES classic

Post your Construct-made creations!

Post » Fri Apr 15, 2011 4:40 am



Info:
Name: Outcry
Type: Tower Defense
System: PC
Tool: Construct 0.x
Start: 04/05/11
Finish: --/--/--


Intro:
It started from a mock up I randomly made, and I thought it would be an easy and cool game to make, so i'm making it!
It's a simple tower defense game in NES style, and it shouldn't take too long to complete.


Stuff:
You move your cursor around the map and you can build towers on free tiles. Towers will shoot nearby monsters and can be upgraded or sold. Some towers will have other effects like stun os armor penetration. If an enemy gets to your HQ, you lose health


Story:
In the year 2021, the world is destroyed by nuclear war and almost all life is destroyed as well. But a group of survivors come together to try to rebuild civilization, defending themselves from aberrations created by the radiation.

In a secret research station, the robot BETA is activated. Developed initially as an AI for battle assistance, will now be of extreme importance for the survival of humanity.


Images:



(this 2nd image is a little bit older)





Downloads

[size=150:rvu2mvi3]Alfa 02[/size:rvu2mvi3] - 1.5mb

Z = A
X = B
Arrows = Move
Enter = Pause

So far you can't lose or win. You can only build one type of tower and only 3 enemy waves will attack you. You have a lot of money to start with so you can play around a little bit
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Post » Fri Apr 15, 2011 8:32 am

Graphics are awesome!
Image Image
Scirra Founder
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Post » Fri Apr 15, 2011 3:02 pm

Oh my! You really got something there sir! :D It's awesome!
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Post » Fri Apr 15, 2011 9:06 pm

cant wait to try this, looks slick
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Post » Fri Apr 15, 2011 10:41 pm

Love the NES style. Really nice.
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Post » Sat Apr 16, 2011 12:37 am

Damn, I'm getting an unexpected error when i run it.

Keen to give it a go. I'll see if somethings conflicting.
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Post » Wed May 18, 2011 2:46 am

New test version

Alpha 03 - 1.7mb
Keys:
Z = confirm
X = cancel
Arrows = move around

I have also put some updated information on the first post
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Post » Wed May 18, 2011 3:21 am

Cool, i think it's first tower defense game for NES style :D
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Post » Wed May 18, 2011 4:11 am

Out of curiosity, are you using the 64 color palette of the NES? Because if that's the case, it is looking very nice!
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Post » Wed May 18, 2011 6:04 am

I'm trying to follow most of the graphical restrictions, and using the NES palette is the one I'm mostly true to, and is also pretty fun to work with
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