Output process for IPad play

For educators around the world who use Construct 2 in classrooms

Post » Tue Oct 18, 2016 2:09 am

I am a teacher in the process of programming some games in Construct 2 for my students to play on their classroom set of
IPads.

My question is what is the easiest output format/process so the games can be played on their IPads? Ideally, I'd like to host the games on a web server and provide a link to them in the LMS they use. This seems to suggest HTML5 (I think) but I would like the input of the experts who have gone through this process (output for play on IPads) before I jump in.

Ideally, there would be some sort of tutorial that would guide a newbie through the process.

Thanks in advance!

Bill
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Post » Tue Oct 18, 2016 5:09 am

Cordova or Amazon Appstore.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Sun Jan 15, 2017 1:01 pm

Simplest way to get Construct 2 games onto ipad is export as web app, open Safari on ipad, navigate to game, "Add to Home Screen". Very simple.

https://www.scirra.com/tutorials/43/mak ... onstruct-2
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Post » Thu Mar 02, 2017 1:23 am

Sorry for taking so long to respond. We are an iPad 1:1 district, and I have switched over pretty much entirely from being an iOS developer to publishing directly to our website. We have a few teachers who work in construct 2, and we can come up with an idea at 5:30 am, and have a working app ready by 7:30 am to be used by the students. This is totally impossible without C2 and web publishing. Take a look at www.simbucket.com to see how this workflow works for us and our students.
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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