OutRun like racing game

For questions about using Classic.

Post » Fri Jun 18, 2010 12:58 am

Hi, I have been wondering on how to make one of those very old-school racing games like Sega's Outrun, so far I haven't found anything similar on these forums so if anyone has an idea on how to make it I would be pleased to hear it ^^

Here I upload a file where I use a trick I saw somewhere in the forums, this could help a little to make the ground, there are 6 layers tough, 5 of them have a sprite with the magnify effect on it, only one should be needed (maybe the one of layer 5).
http://sites.google.com/site/bgeatelier ... ects=0&d=1

The problem is that animating the altitude of the street this way would mean complex terrain animation, but makes simpler the animation of the colored background (simply scrolling up and down the background layer), I guess...

Also, I'm pretty sure this is not the right way to do it...

Besides that there is also the curves issue, where I also don't know how to do it, besides making a lot of frames.

Here is a link to a site where someone explain this effect with code, but I don't have a single clue on how to use this info on Construct.
http://www.gorenfeld.net/lou/pseudo/
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Post » Sun Jun 20, 2010 7:20 am

Must sleep so here's the example (might explain later):
[url:1yxzx0t0]http://dl.dropbox.com/u/5426011/examples/fake3droad.cap[/url:1yxzx0t0]

Enjoy.
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Post » Sun Jun 20, 2010 9:48 pm

Thank you! Its very cool and I didn't knew about those events/behaviors, now i got a few new things to play with!
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