OUYA: A New Kind of Video Game Console

Discussion and feedback on Construct 2

Post » Tue Jul 10, 2012 7:31 pm

http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

Great games come from great developers.

Developers can wave farewell to the roadblocks of bringing a console game to market. Anyone can make a game: every OUYA console is a dev kit. No need to purchase a license or an expensive SDK. It's built on Android, so developers already know how it works.

That doesn't mean OUYA is an Android port. You can create the next big title in your bedroom just like the good old days! Who needs pants!?

OUYA could change AAA game development, too. Forget about licensing fees, retail fees, and publishing fees.

---

This thing looks great, I recently just backed them. I pledged 149$ because international shipping. Also Added an Extra Gamepad just made sense.

I wounder if Construct 2 will work with this platform as it is Android?


_____EDIT_____

FaQ

What kind of games will be on OUYA?
(I skip down here)
And remember, because OUYA is based on Android, any app developer could publish their Android app to OUYA.

So you know what that means.

____Edit____

Just threw this together


BooYah by N7Effect, on FlickrErndog2k2012-07-11 06:00:36
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Post » Tue Jul 10, 2012 7:35 pm

This could get really big. Great potential if done right.
About C2 working on it that depends among other things but mainly of Android supporting WebGL fully. WebGL is the key.Kiyoshi2012-07-10 19:36:45
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Post » Tue Jul 10, 2012 8:13 pm

[QUOTE=Kiyoshi] This could get really big. Great potential if done right.
About C2 working on it that depends among other things but mainly of Android supporting WebGL fully. WebGL is the key.[/QUOTE]

I actually just sent them a message, asking about WebGL and HTML5 etc support. I'll post back what they say. Also they have reached over 65% of there goal in a few short hours. I also asked if they wont have WebGL support if .EXE wrapping will be supported. Erndog2k2012-07-10 20:18:55
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Post » Tue Jul 10, 2012 8:32 pm

Even if it doesn't work with HTML5, I still want one :)

Note that this isn't due out until mid 2013, so there is time to work with them and support them with anything needed.

The main issue will be this, does the gamepad support whatever mechanism we use to get the game on the browser. I would assume they require something like CocconJS to wrap the code up since this is a slightly closed system maybe?

How does a gamepad interface with android os?
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Post » Tue Jul 10, 2012 8:39 pm

Interesting video, great price; will have to have a proper look at the specs later! Not expecting next gen but if it's OS like they imply I'd love for them to try and get some obscure tech in there: Voxel graphics anyone?
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Post » Tue Jul 10, 2012 8:55 pm

[QUOTE=Mr E Bear] Interesting video, great price; will have to have a proper look at the specs later! Not expecting next gen but if it's OS like they imply I'd love for them to try and get some obscure tech in there: Voxel graphics anyone?[/QUOTE]
Specifications:
    Tegra3 quad-core processor
    1GB RAM
    8GB of internal flash storage
    HDMI connection to the TV, with support for up to 1080p HD
    WiFi 802.11 b/g/n
    Bluetooth LE 4.0
    USB 2.0 (one)
    Wireless controller with standard controls (two analog sticks,
    d-pad, eight action buttons, a system button), a touchpad
    Android 4.0

here's hoping Dec 21 2012 isnt the end lol I want 2013 to happen lol
plus Dec 21'st is my B-day so that would suck.Erndog2k2012-07-10 21:54:13
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Post » Tue Jul 10, 2012 9:32 pm

I was hoping if they support HTML5, it could to improve market share, otherwise if there no HTML5 support, it's probably useless console
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Post » Tue Jul 10, 2012 9:56 pm

[QUOTE=Joannesalfa] I was hoping if they support HTML5, it could to improve market share, otherwise if there no HTML5 support, it's probably useless console[/QUOTE]
I'm willing to guess while I wait for reply from there Dev team, that since its Android 4.0 maybe even 4.1 upon release it should have WebGL

http://blog.se-nse.net/webgl-for-android-4-0-is-open-source-treat-to-developers/
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Post » Tue Jul 10, 2012 9:59 pm

Since it's based on Android, why wouldn't cocoonjs work on it?
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Post » Tue Jul 10, 2012 10:04 pm

It's a interesting idea but I don't really see the point when you can just hook up you mobile phone or tablet to the television/a monitor and play the same games.


One good thing is that it's open and everyone can develop to it. And that is a really good thing.

I guess I'll just wait and see what they can offer when it's released.
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