OUYA: A New Kind of Video Game Console

Discussion and feedback on Construct 2

Post » Thu Jul 12, 2012 6:42 pm

Some morons are saying : This will never succeed with some few million dollars ! These dumbs don't realize that the kickstarter campaign main objective is to analyze the demand for the product so that the surelly many investors can then inject the real money on the project. By now i'm sure they have a good enough view of the product demand :) It could yet fail terribly or win spetacularly. No one can know for sure.Kiyoshi2012-07-12 18:47:47
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Post » Thu Jul 12, 2012 7:02 pm

I just put my $10 in (I'd have put $120 in to get one, if I could)

Strangely enough, I see a lot of negative comments about it coming from the Tigsource thread, of all places (though there are tiggers that are positive about it, too). I any place would be in favor of this you'd think it'd be the Tigsource community, but instead they are complaining about it being an Android platform. Bacially "why would I want to play mobile games on this thing?", which is missing the point entirely.

Considering how far along they seem to be in development, the slick video presentation and such, it's very possible that they do in fact aqlready have potential financial investors already. I'd wager that, like Kiyoshi said, the Kickstarter is more of a testbed for gauging consumer interest. If that is so, it succeeded spectacularly.

Now, there is still the possibility of failure. But I'd be lying if I said I wasn't hopeful at this point.inkBot2012-07-12 19:03:18
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Post » Thu Jul 12, 2012 7:03 pm

[QUOTE=Kiyoshi] Some morons are saying : This will never succeed with some few million dollars ! These dumbs don't realize that the kickstarter campaign main objective is to analyze the demand for the product so that the surelly many investors can then inject the real money on the project. By now i'm sure they have a good enough view of the product demand :) It could yet fail terribly or win spetacularly. No one can know for sure.[/QUOTE]

Not to mention I would bet, only 25% of the general populous knows about Kickstarter. If this thing makes it to retailers then, I can see a strong market for a cheap affordable gaming console.


Erndog2k2012-07-12 19:03:31
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Post » Thu Jul 12, 2012 7:34 pm

@ashley

I am super excited about this console.

Is it possible to contact them and figure out the specifics for implementing 'gamepad' controls to their games, so that we can get developing games for this using C2?

I understand that browser support for the gamepad is still up in the air a bit, but if we can get Chrome and Ouya to be on the same page, for example, we can start making games now with the Ouya in mind.

Anyways, more support for the Gamepad would be greatly appreciated, especially with Ouya on the way. This would include more tutorials on how to actually use the Gamepad in Construct2 (detecting axis directions, analog stick / dpag to 8 directional behavior, etc). This has been difficult for me to find information on.

Thanks!
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Post » Thu Jul 12, 2012 7:50 pm

You're able to send them a message either via the Kickstarter page, or via an email adress they put up on their updates page: ideas@ouya.tv
I'm thinking about sending them an email talking about Construct 2, and such, but I'm still figuring out how to word it.

They've already got Unity on board, so Construct 2 compatibility shouldn't be much of a stretch I think. They're going to want as many people as possible developing for their system, and supporting game engines goes towards that goal. They said they're going to release SDK's and whatnot, so an Ouya gamepad plugin is most likely a possiblity. I wonder if an Ouya exporter would be doable. *scratches beard*

Edit: Actually, the FAQ contained a better email to send C2 specific questions to: devs@ouya.tv

Let's flood their inbox with C2 emails! :BinkBot2012-07-12 20:02:22
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Post » Thu Jul 12, 2012 8:02 pm

The crazy thing about this is that I had a similar idea and didn't think much about it until I saw this kickstarter page. My idea was like a chromebook laptop in a console. No keyboard and no screen, just a game controller and a GUI that allows you to browse the web and play HTML5 games.rfisher2012-07-12 20:02:50
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Post » Thu Jul 12, 2012 8:20 pm

It's not that crazy. During a presentation during my second year at university I talked about possibly developing games for sale online on the Wii (this was when it had been out for less than half a year or something).

About six months later Nintendo announced Wiiware (there were industry people at the presentation btw).inkBot2012-07-12 20:20:49
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Post » Thu Jul 12, 2012 8:38 pm

I'm still somewhat skeptical, and the reason for that is the hardware.
We've reached a stage where just about anybody can do something similar.

Take the raspberry pi for example.
Its close to the same specs running Linux, for 25 bucks.

Or The nD even. Touted as the indie handheld console.

You're going to see more and more of this kind of thing. So don't let the buzzword "indie" influence you too much, cause guess what, they are going to run that into the ground.

Anyway, if you want my money, you're going to have to have some modularity. I'm not going to buy it, and then have to buy another when they decide to update the memory. cough Apple
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Post » Thu Jul 12, 2012 8:41 pm

They said in the video that you're free to rip it apart and mess with it as you like, so...
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Post » Fri Jul 13, 2012 12:05 am

@newt I am not contesting what you are saying here is not somewhat true, however, the two examples you give here are completely different than what Ouya is trying to do. Raspberry Pi is a nice idea, but is *nowhere* near the same power as the Ouya specs. It is about 1/4 as powerful. A 500mhz ARM11 will never match a Quadcore Tegra 3. Memory is actually a bigger issue here. Raspberry Pi has 256mb to Ouya's 1gb (hopefully this will be raised to 2gb as many developers have been requesting).

As for The nD, it is vaporware. It will never come out. Even if it does, it will never have the momentum that the Ouya already has.

I have doubts too about the Ouya, but I also recognize that it also has the best chance to be successful when compared to the rest. It will come down to how they market it and if they can get developer support. The games will ultimately sell this thing.
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