OUYA: A New Kind of Video Game Console

Discussion and feedback on Construct 2

Post » Sun Aug 05, 2012 12:36 pm

So after being in contact with the OUYA team I decided to pledge $699 in order to have a console delivered to me in December. We'll see what happens in the long run for the console but I believe that it'll make quite a splash on launch.
I was sort of hoping to ride the wave and for my group to have our game ready for the console launch in March.

I just really hope that there won't be too much trouble with getting the gamepad to agree with C2. :P
B
12
S
3
G
5
Posts: 21
Reputation: 3,765

Post » Thu Aug 09, 2012 12:01 am

Only a couple of hours left and i'm so glad i pledged $699 so i can get the console in December. It will be very interesting to see how Construct 2 can be used to create games for this console.
B
17
S
9
G
7
Posts: 249
Reputation: 6,922

Post » Thu Aug 09, 2012 4:55 pm

I missed it =( I wanted to do the 99$ one but I just couldnt come up with the spare cash =(
B
13
S
5
G
2
Posts: 306
Reputation: 3,262

Post » Thu Aug 09, 2012 6:10 pm

I put down $699 as well. I hope that Super Ubi Land will be able to run on it correctly. Please support the OUYA Tom and Ashley! :D
Image
B
57
S
14
G
6
Posts: 493
Reputation: 11,253

Post » Fri Aug 10, 2012 10:47 pm

I cant wait. lol
B
27
S
11
G
1
Posts: 246
Reputation: 5,048

Post » Fri Aug 10, 2012 11:40 pm

I did $ 99 plus 20 for international shipping, i couldn't afford $ 699 about early sdk access and promote my game for 1 year.

I tought SDK will be avaliable for everyone
B
95
S
25
G
20
Posts: 3,052
Reputation: 22,613

Post » Sat Aug 11, 2012 4:20 am

I also backed the Ouya with a $99 + 20 pledge.
Really looking forward to this as well: what kept me away from developing on Android so far was the extreme fragmentation of devices/specs/resolutions etc. hopefully this will become a standard, viable platform to develop for!
Image Image Image
B
82
S
21
G
8
Posts: 163
Reputation: 11,516

Post » Mon Aug 13, 2012 5:11 pm

My hope is that without the background processes running, the device as a dedicated gaming console can be pretty up to snuff. Though I've heard arguments both for and against the Tegra 3 chip.

However, I am somewhat skeptical as to the release of big-AAA titles on the system. The people clamoring for Skyrim or Assassin's Creed on the machine are delusional.

While I am happy that the kickstarter succeeded I am taking a wait-n-see approach to see if they deliver. 60,000 consoles are a lot to produce by the time March rolls around.
B
19
S
3
G
2
Posts: 148
Reputation: 1,945

Post » Tue Aug 14, 2012 5:42 am

First, about the hardware. One thing I like is that if it is the size of a standard Rubik's cube and I could place my speedcube collection around it. I also liked the designs of Yves Bhar even before hearing he was involved with designing the controller.

[QUOTE=EmperorIng360] My hope is that without the background processes running, the device as a dedicated gaming console can be pretty up to snuff. Though I've heard arguments both for and against the Tegra 3 chip.[/QUOTE]
The Tegra 3 is a powerful chip for its budget price point and I believe it is powerful enough to be the indie friendly platform it wants to be. People will still want more for their money and keep adding higher specs to their wishlist. The Tegra 4 is supposed to be almost double the power, but that would mean a longer wait and it takes time for developers to really get to know a new chip's behaviour. Since they can look at options like active cooling instead of passive, they might be able to overclock the Tegra 3 a bit.

I heard rumours the Ouya devs could have NVIDIA unlock access to the 5th battery-saving CPU core since Ouya won't need to manage a battery. That 500MHz core can do small tasks like playing music. The stock Android OS will assume all cores are of the same spec; thus, the 5th core is turned off when all of the other 4 cores are at max. The version of Android tailored for Ouya may have a workaround so background tasks could be offloaded from the 4 main cores onto the 5th core.
http://www.nvidia.com/content/PDF/tegra_white_papers/Variable-SMP-A-Multi-Core-CPU-Architecture-for-Low-Power-and-High-Performance.pdf
People also kept asking for more RAM. Remember that not just any RAM will do as it has to be compatible with the system. I haven't seen a Tegra 3 model spec sheet that showed more than a 2GB cap. As long as only one game is running at a time, I don't see RAM being too constricting at 1GB if game devs don't go too crazy.
http://www.nvidia.com/object/tegra-3-processor.html
People also ask for USB 3, but that would probably require some costly support chips be added to the circuit board. The ARM processors for many Android devices support one USB 2.0 micro for charging and data transfer. Adding more USB ports can be done with an internal USB hub. The Raspberry Pi model B has its ethernet port sharing the same USB hub that also gives it an additional USB port over the model A. It looks like the Ouya might have its ethernet port connected in this way too.
http://elinux.org/RPi_Hardware
Note for USB ports it says "1(provided by the BCM2835)" for model A and the model B says "2 (via integrated USB hub)".

Secondly, about the games. I don't see any big problems keeping Construct 2 games from running on Ouya that aren't already being solved for exporting to Android. Evilot is a game targeting Ouya's launch that is using HTML5. Eventually an Ouya exporter for Construct 2 before the end of 2013 would be nice and I would experiment with it.
http://www.syrenaica.com/evilot-the-first-chilean-game-on-kickstarter-aims-for-ouya/

[QUOTE=EmperorIng360]However, I am somewhat skeptical as to the release of big-AAA titles on the system. The people clamoring for Skyrim or Assassin's Creed on the machine are delusional.[/QUOTE]
I have to agree that some backers have really unrealistic ideas about what games they will be able to play. Excluding publishing politics and measuring CPU cycles, I assume a lot of work would be needed before even trying to run Skyrim on the Tegra's flavour of the ARM architecture as it is not a PC processor or a PowerPC descendant like in the PlayStation 3 and Xbox360. Skyrim even needs patching to unofficially run on an Intel-based Mac. This doesn't mean there can't be "good" looking games. Unreal Engine 3 supports Android and has been used to make pretty games like Infinity Blade for iPhones with weaker specs. The Unity engine can also be polished to look really good. Just like with other consoles, the developers will learn how to push the machine to its limits the more time they spend with it.

Finally, to be a success the Ouya needs to create an ecosystem. I was able to get a $95 early-bird pre-order and if its ecosystem doesn't mature then I can still enjoy it as a media box like I did with GeeXboX on my Wii. I see the XMBC and Plex developers were mentioned in a project updates. OnLive support or eventually being able to install a replacement Linux OS would be bonuses. I do think Ouya will get more help from Kickstarter by having many games for it funded there. Backers of the Ouya will be asking video game project creators to support Ouya and those creators will comply if there are enough pledges.
B
22
S
8
G
3
Posts: 13
Reputation: 2,361

Post » Tue Aug 14, 2012 10:52 pm

Really a secret core sound very nice, and many like I should realize this is nothing more then a ultra super Nintendo 64. But I'm very much ok with that. I can't wait.
B
27
S
11
G
1
Posts: 246
Reputation: 5,048

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: chadorireborn, TheRealDannyyy and 5 guests