Over 100,000 plays, congrats

If you have found a bug, or have a suggestion/comment then leave it here

Post » Sun Jan 15, 2012 12:45 am

Good work on it Tom, I like especially stats. Do you have any more upgrades coming, on mind?
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Post » Sun Jan 15, 2012 4:10 pm

A few possibly, but it's at the stage now where I consider it complete. Just a few bugs to fix.

Do you have any ideas for new features? I'd like to try and encourage people to upload capx examples the the examples section more.
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Post » Sun Jan 15, 2012 5:12 pm

I already posted this on the twitter, but i guess i can ask it here too, an update where you could upload games over 10mb in size would be nice.
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Post » Sun Jan 15, 2012 5:21 pm

@omgitburns 10mb is a set limit mainly for bandwidth reasons. We have no plans to increase it at the moment.
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Post » Sun Jan 15, 2012 8:36 pm

I remember a topic in which you asked about uploading examples with capx to the arcade.

So far I haven't because most of the capx I do are in response to support topics or because sometimes I feel it's more clear/quicker to provide a capx than a written answer.

The step of exporting/uploading to the arcade doesn't sit well in my workflow as far as support goes.
But some users like @miu3 and @smitchell, @newt, @tonycrew and other users who posted examples in the "Your creations" part of the forum should be going this way.

They all are probably unaware of this option, and I don't think that most users have the reflex to go and check the arcade for examples yet either.

That's how I see it for now though.

As far as I'm concerned, I just haven't considered/taken the time yet to export/upload examples I might have and put them in the arcade/link them in the how do I FAQ.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Sun Jan 15, 2012 10:32 pm

Thanks for the feedback! With enough rep games are auto approved in the arcade now so it shouldn't be too much of a hassle, and you can pin capx's for download to games as well.

But I understand it still might not be streamlined/easy enough, I will think about it some more.
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Post » Mon Jan 16, 2012 2:15 am

Could the webstorage plugin be approved for the arcade? Its just the easiest way to do save games.
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Post » Mon Jan 16, 2012 9:16 am

Yeah an easy save function would be lovely, if that's possible.
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Post » Mon Jan 16, 2012 12:53 pm

The problem with WebStorage is without hacks it would share data with all other games on the domain (i.e. all other arcade games). So setting 'lastLevel' to 5 could overwrite another game's 'lastLevel'. It can be fixed with some hacks, but it's a little complicated...Ashley2012-01-16 12:54:02
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Post » Mon Jan 16, 2012 3:24 pm

Could you do something like automatically put the project name at the beginning of every tag?
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