Overlap 2D App Useful for Construct 2?

Discussion and feedback on Construct 2

Post » Thu Mar 10, 2016 4:52 pm

the developer of overlap 2d sent me this : "well as far as I understand, there is nothing I can do. The way I see it, Construct2 is an editor that allows people building games without programming. Overlap2D is an editor that exports data, and then expects others with good programming skills to use that data any way they want. So I am not sure where can I help, who, and how. From forum it seems that developers of construct too do not understand what is that you guys want :)
Overlap2D does not do anything related to lights, it just positions things. that's all. and exports that data to a file. how do you want to use that data in construct2d I do not understand."

so the o2d is made for libgdx as i understand. libgdx has the ability of lighting system (better than c2) and then the o2d comes in and gives the developer an easiest way to drag and drop sprites and lights like an editor...
ive got to say that i feel very tired with all this, i believe that we will never have a decent working lighting system and normal maps thing or wait at least for a very long time...lights out (for real)
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Post » Fri Mar 11, 2016 9:28 am

Well, it worth a try. Thanks for posting the messages here.
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Post » Fri Mar 11, 2016 2:12 pm

Unfortunately, I had little hope for this. However, the fact that there are libraries out there, like libgdx, that are capable on casting lights/shadows is encouraging. How to implement such a system in to Construct editor - runtime on the other hand, is beyond my limited grasp of knowledge.

Thank you @spy84 , for letting us know what happened and for getting involved!
composer - multimedia artist
www.eli0s.com/en/
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