overlapping problem

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Post » Thu Jul 09, 2009 4:51 pm

What exactly are you trying to do, alspal? Is this a level builder type thing?

Perhaps if you let us in on the effect you're going for, someone could come up with a working solution.
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Post » Thu Jul 09, 2009 5:12 pm

[quote="Arima":331796a9]You should be able to use an else condition here.

So event 1: objects are overlapping

event 2, else

so if no objects are overlapping, the else event will run.[/quote:331796a9]

I think there's a limitation in the current overlapping condition which means this doesn't work, but I haven't personally tried it.
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Post » Fri Jul 10, 2009 1:19 am

[quote="deadeye":2taqbjes]What exactly are you trying to do, alspal? Is this a level builder type thing?
[/quote:2taqbjes]

Yeah basically I'm placing random tree tiles around, but I don't want them touching the water tiles.
And I want to know when all of them have are not overlapping, before I go onto the next thing that needs to be done.
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Post » Fri Jul 10, 2009 2:45 am

Is this random generation? Do you need a specific number of trees for some reason?

Why not just run a quick check after placing trees that destroys any trees that are over water?
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Post » Fri Jul 10, 2009 2:57 am

yeah thats a good idea, thanks!!
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