Overlapping problem

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Post » Sun Feb 10, 2013 10:02 am

Hi people, I'm making a game that uses the same movement mechanics that in this THIS Pacman tutorial. (Here is the CAPX)The thing is that I don't want the ghosts to overlap cause in my game they are no ghost at all :P. I have tried every single thing that my mind can come with, but they all didn't work. Its like all that's spawned in the movement events wont work/be taken on account in the checking phase by the overlapping thing. If it is present at the beginning or spawned earlier it works fine. If someone can help me I will be VERY VERY grateful.
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