I was wondering if it is possible to do so by making a coloured texture of say, jet black and changing the alpha level to like 60% and putting that on the hud display, would that make a desirable night time overlay?
I wasn't going to use the fog of war effect because of the way my game is but perhaps i could try that but for now is the way to do it from making the texture in a different program and then importing it as a sprite?
or is there a "color overlay" effect already in construct2 ? I could'nt understand from searching the forum alot of old posts that i couldn't make sense out of.
Thanks for your time