Overlay question (night time effect)

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Post » Sat May 18, 2013 12:05 pm

Hey,
I was wondering if it is possible to do so by making a coloured texture of say, jet black and changing the alpha level to like 60% and putting that on the hud display, would that make a desirable night time overlay?

I wasn't going to use the fog of war effect because of the way my game is but perhaps i could try that but for now is the way to do it from making the texture in a different program and then importing it as a sprite?

or is there a "color overlay" effect already in construct2 ? I could'nt understand from searching the forum alot of old posts that i couldn't make sense out of.

Thanks for your time
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Post » Sat May 18, 2013 12:16 pm

It certainly would be the easiest and quickest way to do it, although instead of doing it with a sprite you could make a new layer, set its colour to black, transparent to 'No', and then set it to whatever opacity you want.

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Post » Sat May 18, 2013 12:17 pm

how about changing the opacity?
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Post » Sat May 18, 2013 12:18 pm

Oooooh my gosh, haha, thankyou!
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Post » Sat May 18, 2013 3:25 pm

This isn't an ideal method as you will notice your game will look very washed out. A better method is to use the 'adjust HSL' layer effect.
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