Overlay question (night time effect)

Get help using Construct 2

Post » Sat May 18, 2013 12:05 pm

Hey,
I was wondering if it is possible to do so by making a coloured texture of say, jet black and changing the alpha level to like 60% and putting that on the hud display, would that make a desirable night time overlay?

I wasn't going to use the fog of war effect because of the way my game is but perhaps i could try that but for now is the way to do it from making the texture in a different program and then importing it as a sprite?

or is there a "color overlay" effect already in construct2 ? I could'nt understand from searching the forum alot of old posts that i couldn't make sense out of.

Thanks for your time
B
5
Posts: 4
Reputation: 872

Post » Sat May 18, 2013 12:16 pm

It certainly would be the easiest and quickest way to do it, although instead of doing it with a sprite you could make a new layer, set its colour to black, transparent to 'No', and then set it to whatever opacity you want.

slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
B
36
S
7
G
4
Posts: 322
Reputation: 8,170

Post » Sat May 18, 2013 12:17 pm

how about changing the opacity?
B
18
S
6
G
3
Posts: 197
Reputation: 4,129

Post » Sat May 18, 2013 12:18 pm

Oooooh my gosh, haha, thankyou!
B
5
Posts: 4
Reputation: 872

Post » Sat May 18, 2013 3:25 pm

This isn't an ideal method as you will notice your game will look very washed out. A better method is to use the 'adjust HSL' layer effect.
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400


Return to How do I....?

Who is online

Users browsing this forum: 99Instances2Go and 21 guests