PacMan - Ghosts moves

Just started using Construct 2? Post your questions here

Post » Fri Oct 30, 2015 11:52 am

I understand - not a problem.
If your vision so exceeds your ability, then look to something closer.
Moderator
B
136
S
31
G
86
Posts: 5,481
Reputation: 59,748

Post » Mon Nov 16, 2015 11:53 pm

Hey guys!

I have another problems about the ghosts movements:
When I duplicate the layout (to make a new level), at the start of the layout, the ghosts are going away by "flying" (to the right side).

Any idea why and how to fix it?
Because it really anoying and I can't find a solution...

Thanks in advance.
Ps: I can't add a capx but just use the original and duplicate the layout.
B
6
S
1
Posts: 29
Reputation: 529

Post » Tue Nov 17, 2015 9:58 pm

@PixelImpact You have to set the AvailableDirections array to global.
B
55
S
29
G
19
Posts: 1,520
Reputation: 25,670

Post » Wed Nov 18, 2015 9:37 pm

Oh my g.... It's working perfectly fine !!!!!!!
Thank you so much! I spent my all week end trying to fix that..

Thanksssssssssss
B
6
S
1
Posts: 29
Reputation: 529

Post » Mon Nov 30, 2015 12:20 am

One more question about the ghost movements: mines are doing a sort of half flip when changing direction... How can I fix that?

http://pixelimpact.org/capman10/

Also about the pacman movements: how can I smooth its changes of direction by ideally making that if you press a touch a bit too early (noot too early), it will still turn at the next intersection?

Thanks a lot again :)
B
6
S
1
Posts: 29
Reputation: 529

Previous

Return to Beginner's Questions

Who is online

Users browsing this forum: No registered users and 0 guests