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Re: PacMan - Ghosts moves

PostPosted: Fri Oct 30, 2015 11:52 am
by zenox98
I understand - not a problem.

Re: PacMan - Ghosts moves

PostPosted: Mon Nov 16, 2015 11:53 pm
by PixelImpact
Hey guys!

I have another problems about the ghosts movements:
When I duplicate the layout (to make a new level), at the start of the layout, the ghosts are going away by "flying" (to the right side).

Any idea why and how to fix it?
Because it really anoying and I can't find a solution...

Thanks in advance.
Ps: I can't add a capx but just use the original and duplicate the layout.

Re: PacMan - Ghosts moves

PostPosted: Tue Nov 17, 2015 9:58 pm
by ramones
@PixelImpact You have to set the AvailableDirections array to global.

Re: PacMan - Ghosts moves

PostPosted: Wed Nov 18, 2015 9:37 pm
by PixelImpact
Oh my g.... It's working perfectly fine !!!!!!!
Thank you so much! I spent my all week end trying to fix that..

Thanksssssssssss

Re: PacMan - Ghosts moves

PostPosted: Mon Nov 30, 2015 12:20 am
by PixelImpact
One more question about the ghost movements: mines are doing a sort of half flip when changing direction... How can I fix that?

http://pixelimpact.org/capman10/

Also about the pacman movements: how can I smooth its changes of direction by ideally making that if you press a touch a bit too early (noot too early), it will still turn at the next intersection?

Thanks a lot again :)