[PAID] Experienced C2 developer needed to help with events

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Post » Thu Jul 07, 2016 11:17 pm

Certain things are blowing my mind.

Like creating events for a virtual joystick (examples are beyond me right now).
Fluid Player movement.
Connecting joystick and fluid player movement.
Getting sprites to wrap in a predefined space, not window or layout.
Any other problems that may arise during these events.

Best offer and experience gets the job.
Contact me by PM or mackmackstudios gmail



Cheers
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Post » Thu Jul 07, 2016 11:32 pm

You mean a touch based joystick?
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Post » Fri Jul 08, 2016 12:22 am

Yes. Something like this:
https://dl.dropboxusercontent.com/u/48563442/thumbstick/index.html

With the bullet behavior, but the farther the joystick moves - the more acceleration. Click text at top to change behaviors.
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Post » Fri Jul 08, 2016 12:48 am

Here's a really simple example I did a few days ago.

https://dl.dropboxusercontent.com/u/666 ... touch.capx

The speed part is fairly easy to add, speed = distance(touch.x,touch.y,joy.x,joy.y)* multiplier
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Post » Sat Jul 09, 2016 4:32 pm

Ty for the example, but it seems a bit choppy. Still trying to work things out.
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Post » Sat Jul 09, 2016 5:29 pm

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Post » Sat Jul 09, 2016 6:14 pm

Sorry siks, thumbstick only moves up on mobile. And on touch it shoots to the outer edges.
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Post » Sat Jul 09, 2016 6:30 pm

Oh. This is pretty old, it must be an older version. :P
Try on the PC with a mouse to simulate the movement, works fine here...

I'll check to see if I can find the original working .capx to send you a new link.
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Post » Sat Jul 09, 2016 7:42 pm

jeffige wrote:Ty for the example, but it seems a bit choppy. Still trying to work things out.


You mean when it gets beyond the line of sight it stops abruptly?

Yeah that can be fixed. Just depends on how you want it to behave.
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Post » Sat Jul 09, 2016 8:59 pm

Thanks for all the input. I have people working on it right now, and all is good.


Cheers
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