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Post » Sun Jan 05, 2014 10:33 pm

Well I'm no expert on mobile, and can't say if it will work minimized, but with the app running full time, a bare bones example could be made in say
15 minutes.

Edit:

Also just realized a server can only do things that are time based, and can't monitor some other location, so that idea is pretty much out.newt2014-01-05 22:41:08
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Post » Sun Jan 05, 2014 10:50 pm

You won't be able to do this in C2 if the C2 game isn't running. C2 at this time can't run as a background service.

However I think that the Crosswalk team is looking into the idea of providing the service feature for HTMl5 apps. But we will see how it goes.
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Post » Sun Jan 05, 2014 11:15 pm

:D Haha, thats exactly what I wanted to ask for.

Thank you very, very much for your example btw :) Cant open it at the moment, cause Im on Mac, but ill have a very close look tomorrow.

Im not really sure at the moment, if it is at least doable with a locked phone. Perhaps some mobile-champs can help out? If there is no possibility, I can bury my idea :-(
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Post » Sun Jan 05, 2014 11:19 pm

@jayderyu

ahh sorry, i was too late, to read your post.
I guessed something like this. even if I close the browser window, C2s music stops.

Who is the crosswalk team? And what are service features?

Is it even possible in any way, to let it run in the background, or are there any restrictions by apple/android to to block that? (I guess nearly every alert system games already contain, can be handled with server+ time)

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Post » Mon Jan 06, 2014 12:37 pm

@Beaverlicious With CocoonJS the App will pause on phone lock. Like jayderyu said, i think Crosswalk will provide a possibility for running your game/app as a background service. But I am sure we have to wait months for that

[EDIT] I mean...people from Intel are using Crosswalk to compile your app. Search on forum "XDK new" (search results not older that 1 month). there is an old XDK not based on Crosswalk, so do not read that :PCipriux2014-01-06 12:47:21
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