Paid programming contracts

Looking to build a team or have a job to offer?

Post » Wed Mar 12, 2014 7:20 pm

Hi, first of all, I beg your pardon for my english, French is my first language so don't be alarmed if you point out some grammar mistakes... Second, got an idea 'bout making a game... obviously has anyone who's reading this... When I'm trying to make my own game and look at tutorials and other people doings I realize how most of you are far ahead of me in terms of skill and knowledge... But due to my job and my low consumption rate, i got loose money to spend but no time so there it is...
First of many possibles contracts (function of price/quality/time/etc) how much would someone charge me for this:
-Main menu; Start and Edit
-First layout (on start); Platformer, small level with character, ground, wall, platform : animated run, jump, fall, attack, being hit
-Second layout (on edit); -16 64/64 pixels paint-like editable and saveable square canvas that would stand for the 16 animation frame of character running; and then jump, and the fall, and then fall, and then... so on
-First and second layout BACK function to Main Menu
So, long story short; basic 1lvl platformer with in-game pixel-based-editeable animated main character

So if you believe that you got the skills to do that, tell me your estimated price and we'll discuss the payment procedure.
Once done, I'll do the same over again with the next step of this game idea
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Post » Thu Mar 13, 2014 1:06 am

Ok so just to make sure I understand.

You want to make a character where you can animate the player character.
You want the hero to be 16 Frames which is the total of Run/Jump/fall/attack/hit

I'm not that good an artist for an environment, but if it's a simple environment it's not a problem.

I can do this. I would say about 500, but I would make sure the quality and documentation is good.
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Post » Thu Mar 13, 2014 5:10 am

It depends totally in the rate you want quality/time.

Both of them would be quite expensive, one of them would be right, and none of them would be very cheap, but, very trial.

If you send some sketches of what you want (the description sound confused, since I've too English as not my mother's language) that could be discussed.
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Post » Thu Mar 13, 2014 6:44 am

For this question to answer you should provide more information. If I'd looking for a job, I'd ask myself first if you provide all graphics?

But I think you need a lot of luck to find the right person. There are a lot of C2 devs here, who have no clue about "real" programming and just make projects work "somehow". And there are masterminds who have an excellent programming style. And first one maybe even charges more than the other. It really depends on the dev. I think if you're really willing to pay someone, let the devs write you and make a little "interview". Let them program a small example capx and ask them how much they want to earn. And then pick wisely.
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Post » Thu Mar 13, 2014 4:17 pm

Allright, was wondering if anyone would reply... so to be more specific....
-This contract is not for fully functionnal game, only a little part involving a functionnal platform character, lets forget the being hit animation, lets just say stand, run, jump, fall
-Graphics are meant to be minimal, just enough to support ur programming, blank menu background, plain grey start and edit buttons, playable lvl blank, solid different color to distinguish them from background, character can be anything just to verify if the animations are working, not meant to be published, different color block, mario, megaman or any drawn crap that looks like something... or not
-----lets say the platformer template built-in construct, but with an anything look alike ''animated'' character stand, run, jump , fall, mirrored for direction
-The tricky part is the edit layout which is really what i'm paying for, for example, if u used a mario sprite (or still anything) You start the game, u have start-edit button, start go to plain lvl where the character can fool around,pointlessly, back to menu you press edit button, you go to edit layout where u can edit each frame of your mario-like-anything-character, each of your mario-frames are there in 64x64 square where u can change each square for a different color or tranparent, 4 rows -stand-run-jump-fall. You edit what u want, save, go back to menu, press start and play around pointlessly with your brand new mario-like-less character. You quit the game, start it over, press start and retreive ur custom pointless mario-like-less character.

I'm aware that someone may do a crappy job on this, I'll pay him-her for it anyway, I would submit this post again with his crappy work attached to the post as a not-to-do example or a platform to build on and perfect, but would not hire him-her again for subsequent contracts. Later contracts will time to time be to clear-organise-clarify-standardise-optimise the code. Hope it helps clarify my earlier post
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Post » Thu Mar 13, 2014 5:15 pm

@emixam23
I understood your request. It's a very minimal game. The hardpart is the Drawn to Life aspects of your own character. Not just drawing the character which requires a simple but yet useful set of painting tools. But the game needs to save the data.

16 Frames at 64x64.

I can do the job and maintain my price. If you wanted a full game engine I would be charging more. $500 for going outside the boundries of the normal C2 toolset isn't that much.
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Post » Thu Mar 13, 2014 5:18 pm

Oh, and please don't consider this as a full time job, this is meant to be the first of many possible little contracts around the same game project ongoing as long as cost do not exceed reasonnable amounts. I'm thrusting people to ask fees relative to the time they're spending programming times their estimated hourly worth in terms of knowledge and efficiency. For exemple; if you're asking 500$ and consider yourself as beginner, full of will but low on skill, and expect at least minimum wage of 10$/hr, you're estimating that it would take you 50hrs to fullfill this contract... on the other hand, if ur pro and consider your time worth 50$/hr, your estimating you're able to do that in 10hrs or so... Consider this contract as a spare time paid challenge for your skills, if your looking at what is asked and don't even know where to begin, please, don't bother yourself and keep using construct for your own satisfaction.
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Post » Thu Mar 13, 2014 5:29 pm

Sorry jayderyu, just saw ur new post, so 500$ submission for this contract... not cheap nor insanely expensive... worth considering, but its expensive enough for me to wait a little bit to see if there's better submission from other, as u said it's very minimal game cuz its meant to be the first step of a walk... For every 500$ step, I have to consider the whole walk (step=contract; walk=game :)) So tks for the offer and taking the time to reply, I'll consider and give u news soon
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Post » Thu Mar 13, 2014 7:36 pm

I sent you a PM.
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Post » Thu Mar 13, 2014 8:14 pm

@emixam23
take your time and looks for others as needed to your wallet. In the end for your current request. Your not really paying for the platforming or start menu's. That can whiped up in 10 minutes. However what you are paying for is the

in game sprite editing
persistent storage of new sprite
new animation handler as the C2 animator won't work
drawing tools

But here is a C2 project. We are looking at funding options. So at this time I myself am not looking for long term contractual obligations.
http://goo.gl/OiWtDt
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